Mental Calculations World Championship
10:15am to 1:45pm
The first Mental Calculations World Championship took place in 1997 at the Mind Sports Olympiad. This event is held every year. It consists of a range of different tasks including additions, subtractions, multiplications and divisions, working with fractions, calculation of square, cube & deeper roots, and calculation of weekdays for given dates, plus some surprise miscellaneous tasks. Mental calculation rules are those of standard maths test except that you are only allowed to write down the answer. No calculation devices (including phones, or watches with calculator functions) are permitted in the playing area. It is an event that is run under standard examination conditions.
10:15am to 1:45pm
5 rounds with a 15 minute+5 seconds per move time control.
Xiangqi also called Chinese chess, is a strategy board game for two players. It is one of the most popular board games in China, and is in the same family as Western (or international) chess, chaturanga, shogi, Indian chess and janggi. Besides China and areas with significant ethnic Chinese communities, xiangqi is also a popular pastime in Vietnam.
The game represents a battle between two armies, with the object of capturing the enemy’s general (king). Distinctive features of xiangqi include the cannon (pao), which must jump to capture; a rule prohibiting the generals from facing each other directly; areas on the board called the river and palace, which restrict the movement of some pieces (but enhance that of others); and placement of the pieces on the intersections of the board lines, rather than within the squares.
10:15am to 1:45pm
Mensa Connections or Ingenious are the English names for Einfach Genial (Simply Ingenious), a German abstract strategy board game designed by Reiner Knizia under commission from Sophisticated Games and published in 2004 by Kosmos. Across most of Europe it is titled as the local translation of Ingenious or Simply Ingenious.
The unusual victory condition (‘highest lowest score wins’) requires players to develop all six colours and drives a higher degree of strategic planning than would otherwise be the case. Tactical considerations include not only how many points a player will earn by placing a particular tile, but also which colours they will score on, often resulting in a trade-off between the two. Building large blocks of one colour also leads to higher scoring opportunities for one’s opponent, and gameplay often revolves around a player tactically blocking a colour for which they have already established a scoring advantage.
2:15pm to 6pm
Swiss pairings over 6 double rounds; 8min (guesser), 3min (setter).
Mastermind or Master Mind is a code-breaking game for two players. The modern game with pegs was invented in 1970 by Mordecai Meirowitz, an Israeli postmaster and telecommunications expert. It resembles an earlier pencil and paper game called Bulls and Cows that may date back a century or more.
The codebreaker tries to guess the pattern, in both order and color, within twelve (or ten, or eight) turns. Each guess is made by placing a row of code pegs on the decoding board. Once placed, the codemaker provides feedback by placing from zero to four key pegs in the small holes of the row with the guess. A colored or black key peg is placed for each code peg from the guess which is correct in both color and position. A white key peg indicates the existence of a correct color code peg placed in the wrong position.
Entropy World Championship
2:15pm to 6pm & 7pm to 10:30pm
£15 (register for Double Session)
Swiss pairings with 6 double rounds, with a 15 minute time control.
Entropy is a two-player abstract strategic game designed by Eric Solomon in 1977. The game is sold commercially under the names Hyle (for a simplified version played on a 5×5 board) and Hyle7. The game is played on a square 7×7 grid of cells. One player (“Chaos”) draws coloured chips at random from a bag and places each one on the board in an empty space. The other player (“Order”) may slide any chip horizontally or vertically through any number of empty spaces, to rest in a previously empty space. The “Order” player is allowed to pass. When the grid is full, Order scores for any palindromic patterns of chip colors (e.g. “red–green–blue–green–red”) that have been formed horizontally or vertically.
10.15am to 6pm (lunch break 1.30pm-2.15pm)
Swiss pairings over 4 rounds with 4 players per board.
Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently) in English. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001. It is named after the medieval fortified town of Carcassonne in southern France, famed for its city walls.
The game board is a medieval landscape built by the players as the game progresses. The game starts with a single terrain tile face up and 71 others shuffled face down for the players to draw from. On each turn a player draws a new terrain tile and places it adjacent to tiles that are already face up. The new tile must be placed in a way that extends features on the tiles it abuts: roads must connect to roads, fields to fields, and cities to cities. A part of a game board after several turns. After placing each new tile, the placing player may opt to station a piece (called a “follower”) on a feature of that newly placed tile. The placing player may not use a follower to claim any features of the tile that extend or connect features already claimed by another player. However, it is possible for terrain features claimed by opposing players to become “shared” by the subsequent placement of tiles connecting them. For example, two field tiles which each have a follower can become connected into a single field by another terrain tile.
The game ends when the last tile has been placed. At that time, all features (including fields) score points for the players with the most followers on them. The player with the most points wins the game.
2:15pm to 6:00pm
Swiss pairings over 4 rounds with 15 minutes per player and a 30 second increment per move.
Shogi is also known as Japanese chess or the Generals’ Game, is a two-player strategy board game in the same family as Western (international) chess, chaturanga, makruk, shatranj and xiangqi, and is the most popular of a family of chess variants native to Japan. Shōgi means general’s board game.
Shogi is similar to chess but has a much larger game tree complexity because of the use of drops. The opening consists of arranging one’s defenses and positioning for attack, the mid game consists of attempting to break through the opposing defenses while maintaining one’s own, and the end game starts when one side’s defenses have been compromised.
7pm to 10:30pm
Tetris Battle (1v1 Nintendo Wii Party Deluxe in Battle Mode). Swiss pairings over 6 rounds; each round is best of 3 games.
Tetris is a tile-matching puzzle video game originally designed and programmed by Alexey Pajitnov in the Soviet Union. It was released on June 6, 1984, while he was working for the Dorodnicyn Computing Centre of the Academy of Science of the USSR in Moscow. He derived its name from the Greek numerical prefix tetra- (each of the game’s pieces contains four segments) and tennis, Pajitnov’s favorite sport.
7pm to 10:30pm
When playing the game of Pineapple Poker, the dealer will give each player three cards, instead of the usual two. Once the cards are dealt, the bets can then be placed. After the bets come the flop, which uses all three cards, similar to Hold’em. Another betting round takes place, after which each poker player must get rid of one of their three cards, leaving two cards in their hand. Pineapple Poker is played using the traditional rules of Hold’em, with the difference being that the extra, or third card, is discarded. The timing of the discard is different in Pineapple Poker as well. Note that this event qualifies toward the Amateur Poker World Championship.
Race for the Galaxy
7pm to 10:30pm
£10, 3 rounds of 60 minutes
In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.
At the beginning of each round, players each select, secretly and simultaneously, one of the seven roles which correspond to the phases in which the round progresses. By selecting a role, players activate that phase for this round, giving each player the opportunity to perform that phase’s action. For example, if one player chooses the settle role, each player has the opportunity to settle one of the planets from their hand. The player who has chosen the role, however, gets a bonus that applies only to him. But bonuses may also be acquired through developments, so one must be aware when another player also takes advantage of his choice of role.