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Abalone Tournament Rules
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- If timing clocks are used, the players have 20 minutes each.
- The first-named player chooses colour and starts.
After each move, the player depresses his clock
thereby starting that of the opponent. A player
who exceeds the time limit loses the game.
- Once a marble of either colour is moved, the move must be completed.
- A draw can be agreed at any time.
- The number of marbles ejected by each player must
be recorded on the results slip whatever the
result. In the event of a player losing on time,
the opponent is credited with having ejected six
marbles whilst the loser records the number of
opponent's marbles he has ejected at that stage.
- The results slip is initialled by both players
and handed to the controller. Ejected marbles
will only be taken into account in the event of ties.
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