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Copyright © 1999-2001 by Mind Sports Organisation Worldwide Ltd.

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Abalone Tournament Rules Mind Sports' Rules
  1. If timing clocks are used, the players have 20 minutes each.
  2. The first-named player chooses colour and starts. After each move, the player depresses his clock thereby starting that of the opponent. A player who exceeds the time limit loses the game.
  3. Once a marble of either colour is moved, the move must be completed.
  4. A draw can be agreed at any time.
  5. The number of marbles ejected by each player must be recorded on the results slip whatever the result. In the event of a player losing on time, the opponent is credited with having ejected six marbles whilst the loser records the number of opponent's marbles he has ejected at that stage.
  6. The results slip is initialled by both players and handed to the controller. Ejected marbles will only be taken into account in the event of ties.
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Rules Take a look at our collection of mind sports' rules.