What
does a real game look like? Here is the final position from
a game between two experienced players:

Figure
5: Black resigns
In
order to understand why Black resigned the above position, you need
to be familiar with tactics. TwixT is a very tactical game.
One slight miscalculation can result in a sudden loss.
So,
take a look at some quarter
board puzzles created by Alex Randolph himself. These puzzles
illustrate many of the patterns that occur over and over
again in real games. Be warned: some of the puzzles are very deep.
You might want to print them out and study them at length, instead
of trying to solve them while online.
Some
basic guidelines:
Always
keep the whole board in mind. You are NOT required to link on
each move you make. Note that in the above game, White has a large
group on the right side, but it doesn't look as though this
group will be part of the final bridge. The winning path for White
seems to be on the left. White won the game because he was
willing to abandon the large group on the right just to gain a valuable
tempo on the left. You have the entire board at your disposal;
use it!
Don't
start a "fist fight" too soon. In the opening phase of the game,
experienced players tend to spread their pegs around the board,
trying to make as many threats as possible.
Keep
an eye on the "crucial diagonals." These diagonals are shown
in red in the diagram below. They are so important, some players
mark their boards in the same way:

Figure
6: The crucial diagonals
Why
are these diagonals important? Consider this local battle:
|

Figure
7: Black to move
|
 |
| Black
cannot prevent White from connecting to the upper border row
here. For example, if Black plays 1.D5*
White can answer with 2.C4*, and then if 3.C3* 4.B2*. |
Black
may not place a peg in B1, so White cannot be stopped
from linking to D1. White was on the crucial diagonal.
This diagonal is more important, the closer you get to B2. |
Here's
a puzzle for you: suppose in figure 7, Black plays 1.D2:

Figure
9: White to move
How
does White win this local battle? (solution)
The
First Move
Where
should the first move be, in an even game? A central move such as
1.L12 would be bad, because the opponent could just swap
and get a winning position. My personal preference these days, is
to play 1.C8. I really don't know if 1.C8 should be swapped
or not. Opening theory is in its infancy here; you are encouraged
to pursue your own ideas about where to play the first move.
I
emphatically welcome all questions, both general and specific, as
well as any comments you may care to send me! My email is: twixt@cstone.net
-
David
J. Bush