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26th Kio-sen, Game 3 Shogi Logo
28 March 2001
Kubo strikes back

To play through the game in a Java viewer, click here.

Black: Kubo Toshiaki, Challenger
White: Habu Yoshiharu, Kio
26th Kio-sen, Game 3, March 5th 2001

1.P7g-7f 2.P3c-3d 3.P6g-6f 4.P3d-3e



The Ai-furisbisha or Double Ranging Rook. A rarity at this level, although with the growing popularity of the furibisha, we might see this more and more. It shows that Habu felt really confident with 2-0 up and never having lost against Kubo. The ai-furibisha means that he will be completely playing Kubo's game. A calculated risk, as a loss with white would not mean too much and a win with this strategy could give Habu a major psychological advantage in future games.

5.S7i-6h 6.R8b-3b 7.S6h-6g 8.K5a-6b 9.B8h-7g 10.K6b-7b 11.R2h-8h 12.P2c-2d 13.P8g-8f 14.P3e-3f 15.P3gx3f 16.R3bx3f 17.S3i-2h 18.R3f-3d 19.S2h-3g 20.P4c-4d 21.P4g-4f 22.P*3f



Building a right yagura is generally considered one of the best ways for black to play the ai-furibisha opening. It requires quite a long time to build, so in general only black can play this castle. Habu wants to make this the major point of the opening. By dropping this pawn, he makes it more difficult for black to finish the castle. However, this pawn is also very hard to defend and will get lost or exchanged at some point. The opening battle is if white can use the extra time to get compensation for this. After the game Habu said that he considered this opening experiment a failure and that a slow strategy would have been better.

23.S3g-2h 24.S3a-3b



The more aggressive option is 24.P4e, but after 25.Px4e B5e G3h N3c S5f B4f G4f white has nothing.

25.G6i-5h 26.S3b-4c 27.G5h-4g 28.S4c-5d 29.S6g-5f 30.K7b-8b 31.P2g-2f 32.S7a-7b 33.P8f-8e 34.P6c-6d 35.K5i-4h 36.R3d-3b 37.K4h-3h 38.G4a-5b 39.G4i-4h 40.G5b-4c 41.S2h-2g 42.P4d-4e 43.S5fx4e 44.S5dx4e 45.P4fx4e 46.R3b-6b 47.P8e-8d!



This tsugifu attack is very strong. Black gets a huge pawn on 8d and that means a big advantage.

48.P8cx8d 49.P*8e 50.P8dx8e 51.P*8d 52.K8b-7a



No choice. If black is given the chance to play Rx8e with the king on 8b, white's position will be completely destroyed.

53.S2gx3f
There goes the pawn that Habu dropped to start the opening battle. He has absolutely no compensation for its loss. Kubo has a great position.

54.P6d-6e



Desperately seeking counter chances.

55.S*8c!
Of course 55.Rx8e would be a blunder after 56.P*8b and black's attack is stopped dead in its tracks.

56.G4c-5d 57.P6fx6e?!



Here Kubo could have played his attack better. After 57.P4d 58.Bx4d and only then 59.P6e, the game move 60.P*6f can be answered strongly with 61.G4f with the strong threat S4e next. If black gets a gold or bishop in hand, white will be mated on 8b.

58.P*6f 59.S8cx7b+ 60.G6ax7b 61.S*8c 62.S*7d 63.S8cx7d+ 64.P7cx7d 65.S*8c



Kubo has gotten a little confused about the right way to play the attack. Dropping the silver several times on the same square is bad style and gives Habu a chance to fight back. "Having the silver dropped several times was unexpected" was Habu's understatement for being very happy about this.

66.G7b-6c 67.P7f-7e 68.P7dx7e 69.R8hx8e 70.K7a-6a 71.P*7b 72.B2b-5e



Moving the gold to 6c on the 66th move has given white the room he needs to start a counter attack. Kubo still seems to have the edge, but things have gotten quite complicated.

73.P*3g?!
73.P7a+ first would have been better. This forces the white king back to the black pieces. Allowing the king to run away to 5a later is making the attack a lot harder.

74.P*4f



An alternative was 74.N7c and after 75.P7a+ K5a +P7b Nx8e +Px6b Gx6b P5f P*4f Px5e Px4g+ Sx4g P*4f white has good chances. However, the attack Habu played in the game also looks good.

75.G4g-5f 76.K6a-5a 77.P7b-7a+ 78.R6b-3b 79.R8ex7e 80.R3bx3f 81.P3gx3f 82.S*4g 83.G4hx4g 84.P4fx4g+ 85.K3hx4g 86.B5ex1i+ 87.+P7a-6a!



Kubo doesn't give up. This is the perfect timing for this check. If he would have played 87.Bx6f first, he would have missed his chance after 88.S*6g +P6a K4b R7b+ and now white can defend with a pawn drop on 6b. With the pawn still on 6f, this is not possible.

88.K5a-4a 89.B7gx6f 90.S*6g?



Uncharacteristically, this close endgame ends with a Habu mistake. If he would have played 90.+Bx2i K5h L*7c the outcome of the game would still have been unclear. For example S*4c S*4g K6g Sx5f+ Px5f N*5e Bx5e +Bx5f Kx5f Gx5e Kx5e B*3g N*4f S*5d K5f G*5e K6g P*6f K5h Sx4c and a position that is very hard to play in byoyomi.

91.S*5b!
This move must have been a great relief for Kubo. It decides his first win in a title match game and also his first win against Habu.

92.K4ax5b



It only just works: 92.K3b R*2b also wins.

93.R7e-7b+ 94.P*6b 95.+P6ax6b 96.K5b-4c 97.R*4b



Resigns. 03:59:00 03:54:00

And mate after 98.Kx4b +Px6c K4c (or K3d +R3b and white has no good pieces to drop) +R5b etc. Habu now has to wait at least another game for his next Kio title. A good thing about this loss was that Habu is now certain to break the record for most games in a season that was held by Yonenaga, who once played 88 official games.

Habu now has played 87 games and has only the Kio match and one game in the Ryu-O tournament to play before the end of the season. Another Kio game makes sure that he will end the season with at least 89 games. If Kubo wins the fourth game, Habu can even get to the magical number of 90 games.

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