|
|
|
13th Ryu-O sen, Game 7
|  |
|
26 January 2001
|
|
Impressive victory for Fujii
To play through the game in a Java viewer, click
here.
Black: Fujii Takeshi, Ryu-O
White: Habu Yoshiharu, Challenger
13th Ryu-O sen, Game 7, December 25th and 26th 2000
Notes by Reijer Grimbergen
1. P7g-7f
2. P3c-3d
3. P6g-6f
4. P8c-8d
5. R2h-6h
6. S7a-6b
7. P1g-1f
8. P1c-1d
9. S3i-3h
10. K5a-4b
11. S7i-7h
12. K4b-3b
13. S7h-6g
14. G6a-5b
15. K5i-4h
16. P5c-5d
17. K4h-3i
18. S6b-5c
19. P4g-4f
20. P7c-7d
21. K3i-2h
22. P8d-8e
23. B8h-7g
24. P2c-2d
A small surprise. Habu has had the most success with quick fights
against Fujii, but for this decisive seventh game he decides to play
the left Mino, a slow opening system. He also played this in game 4,
and even though Fujii won that game, Habu did not think this was
because of the opening. Also, despite his good results with the
quick attack, it was always Fujii who ended up in the better position
after the opening. It must have been very hard for Habu to decide
what to play...
25. G6i-5h
26. K3b-2c
27. P3g-3f
28. S3a-3b
29. P2g-2f
30. R8b-7b
31. R6h-7h
32. P4c-4d
33. G5h-4g
34. G5b-4c
35. N2i-3g
36. S5c-4b
37. R7h-8h
38. N8a-7c
39. S6g-5f
40. S4b-3c
41. S3h-2g
42. B2b-3a
43. G4i-3h
Fujii plays this type of opening so well. He has so much confidence
in his ability to play these slow games well that from a psychological
point of view only, Habu's choice of the left Mino can be criticised.
Also from a shogi technical point of view, things have already taken
a wrong turn for Habu. Black has completed his Silver Crown castle and
the difference in the strength on the head of the king is already
enough to make this position a strategic victory for black.
44. P9c-9d
Things would have been all right if white could play 44.K1b here, to
make a Silver Crown himself. However, after 45.P6e S2c P8f Px8f Bx8f
R8b Bx3a+ Rx8h+ +Bx4a black has a big advantage.
45. P6f-6e
46. P5d-5e
Habu decides to force the issue as he has no moves to improve his
position. His only chance is to break through in the centre, developing
some of his idle pieces. This will be hard, since Fujii's position is
almost perfect.
47. B7gx5e
48. G4c-5d
49. P4f-4e
50. P4dx4e
51. B5e-6f
52. S3c-4d
53. P*4f
54. B3a-2b
55. P4fx4e
56. S4d-5e
57. S5fx5e
58. G5dx5e
59. B6fx5e
60. B2bx5e
61. R8h-9h!
It is moves like this that show Fujii's special talent. Only few players
would even think of this move. Black is behind in material and with
this move he also gives up the initiative. Fujii has calculated that
white can do nothing with the move that is given and that the weakness
of 2d, combined with the terrible position of the rook on 7b and the
knight on 7c are more important. Perfect judgement: black has a clear
advantage.
62. P8e-8f
63. P2f-2e
64. P2dx2e
65. G4g-5f
66. B5e-2b
After 66.Px8g+ Gx5e +Px9h P*2d Kx2d G4d black wins. Moves like B*6a
B*4f and B*2b are all winning and white can not defend them all.
67. P4e-4d
68. B2bx4d
69. G5f-4e
70. R7b-4b!
Habu tries to make the most of it. Activating the rook is much more
important here than saving the bishop.
71. G4ex3d?
Based on a strange calculation error in a position that occurs 16 moves
later. This Tanigawa-like attacking move is not good. If Fujii would
have played in his character, he would have won easily after the
simple 71.R4h Bx9i+ Gx3d Kx3d P3e K3c G*3d K2b P*2c K1b Rx4b+ Gx4b
S*3a. Now Habu suddenly gets some counter chances.
72. K2cx3d
73. S*4e
74. K3d-2c
75. P*2d
76. K2c-1b
77. G*2c
78. S3bx2c
79. P2dx2c+
80. K1bx2c
81. P*4c
82. R4b-5b
83. S4ex4d
84. R5bx5g+
85. S*2d
86. K2c-3d
87. S2d-3e
A change of plan. On the 71st move, Fujii had calculated that he would
win here with B*2b. However, after the simple Kx2d white has no good
continuation.
88. K3d-2c
89. B*4b
90. G4ax4b?
The losing move. If Habu would have had a little more time, he might
have found the correct 90.P*3c which keeps his position alive. After
91.Bx8f+ B*5i +Bx5i +Rx5i B*8f B*1g Kx1g +Rx1g S*1h P1e white can still
fight on.
In the end one could say that the reason for Habu's loss is
not this move, but the fact that he had to use so much time in the
opening and middle game that he did not have enough time left to
take his chance here. It has taken 7 games, but Fujii's opening
superiority has finally decided the issue.
91. P4cx4b+
92. B*6f
93. P8gx8f!
Tanaka Torahiko (9-dan) was very impressed by this move. Fujii needs
this pawn to make his attack work and takes 11 minutes to make sure
that Habu can do nothing nasty in the meantime.
94. K2c-1b
95. P*2d
96. G*2b
97. S4d-4c=
Threatens mate and there is no defence, so Habu just plays some moves
to make it all look a little better for him in the final position.
98. +R5gx3g
99. G3hx3g
100. B*3i
101. K2h-2i
Resigns. Time: 07:51:00 07:59:00
|
|
|
|
|