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13th Ryu-O sen, Game 3 Shogi Logo
5 December 2000
Impressive victory for Fujii

To play through the game in a Java viewer, click here.

Black: Fujii Takeshi, Ryu-O
White: Habu Yoshiharu, Challenger
13th Ryu-O sen, Game 3, November 15th and 16th 2000
Notes by Reijer Grimbergen

1.P7g-7f 2.P3c-3d 3.P6g-6f 4.S7a-6b 5.R2h-6h 6.K5a-4b 7.P1g-1f 8.K4b-3b 9.P1f-1e 10.G6a-5b 11.S3i-3h 12.P5c-5d 13.S7i-7h 14.P8c-8d 15.S7h-6g 16.P7c-7d 17.K5i-4h 18.P8d-8e 19.B8h-7g 20.B2b-4d



Again the ball is in Habu's court, as he has not found any holes in Fujii's opening repertoire. 20.B4d gives Habu the option of playing the "Millenium Castle" as he did in game 1 of the Oza match against Fujii. However, he has something else up his sleeve.

21.K4h-3i 22.N2a-3c 23.G6i-5h 24.S3a-2b 25.P4g-4f 26.G4a-4b 27.P3g-3f 28.N8a-7c 29.S6g-5f 30.R8b-8a



Habu plays the "Subway Rook", planning a quick attack by L1b followed by R1a and P1d. It is also played against normal Shikenbisha, but it has been shown that the Furibisha side does not have much to fear from this aggressive strategy. Habu's idea is that it might be more effective now black has played the pawn to P1e as the Fujii system subscribes.

31.S3h-3g



If this would be Fujii's move, it would deserve an exclamation mark. However, this has been played before and even though it weakens black's castle formation, it is the perfect counter to the Subway Rook. Black can strengthen the edge by playing S2f or, in case the Ibisha side gives up his attacking plans, play the strong counter attack P4e-S4f-G4g-R3h-P3e.

32.B4d-5c 33.P6f-6e 34.L1a-1b?!



Habu regretted this move. The edge attack will never materialise, so this is just another weakness.

35.S3g-2f 36.P2c-2d 37.N2i-3g!



Further weakens black's castle, but it is more important to defend against P2e and threaten the strong counter attack N4e.

38.P4c-4d



Habu takes 46 minutes to admit another strategic defeat. Now that the bishop diagonal is closed, white no longer has any chances of a strong attack. However, the threat N4e was too strong, so white has no choice. From now on, the game develops in a much slower pace, as both players rearrange their pieces. For Fujii this is much easier than for Habu.

39.K3i-2h 40.G5b-4c 41.G4i-3h 42.P9c-9d 43.S5f-4g 44.R8a-8d 45.P3f-3e 46.S2b-2c 47.P3ex3d 48.S2cx3d 49.P*3e 50.S3d-2c 51.R6h-8h 52.R8d-8a 53.P5g-5f 54.P6c-6d 55.P6ex6d 56.B5cx6d 57.P*6e 58.B6d-5c 59.S4g-3f 60.N7cx6e 61.B7g-6f 62.B5c-6d 63.G5h-4g 64.S6b-5c 65.R8h-6h 66.B6d-7c 67.P7f-7e 68.B7c-9e 69.R6h-6i 70.P*6g?



Fujii underestimated the bishop move 68.B9e a little, and Habu had a chance here to try and make a fight of it. If 70.R6a P9f P*6h white has fighting chances after R2i B8d or R5i N7g+ Px9e Rx6f. 70.P*6g looks better than P*6h, but in this case it is worse.

71.R6ix6g 72.B9e-5i+ 73.B6f-4h 74.+B5ix4h 75.G3hx4h 76.P*6d 77.P*6f 78.B*7h 79.R6g-6h 80.B7hx8i+ 81.P6fx6e 82.+B8i-7i 83.R6h-6f 84.P2d-2e?



The wrong move order after which Fujii has no problems blowing up the white position. Correct was 84.Px6e Rx6e P*6d and now black has to move the rook back to 6f, as R5g fails to +B6h and R6f is not good because of Px7e, threatening N*7d. The difference with the game will become clear soon.

85.N3gx2e 86.N*2d 87.N2ex3c+ 88.G4bx3c 89.S3f-2e 90.P6dx6e 91.R6fx6e 92.P*6d 93.R6e-6g!



This is why Habu should have played 84.Px6e instead. If he now plays 94.Px7e as before, black can simply reply with 95.B*6c and because the white king position is much weaker, black will easily win the mating race. Having the rook on 6g is very significant. Until the end, it will play a decisive role in attack and defence.

94.P*3d 95.P3ex3d 96.S2cx3d 97.N*3e 98.N*3f 99.S2ex3f 100.N2dx3f 101.G4gx3f 102.S3dx3e 103.S2fx3e 104.P*3d 105.N*2d 106.K3b-4b 107.N*2e 108.P3dx3e 109.N2ex3c+ 110.G4cx3c 111.N*2e 112.P3ex3f 113.N2ex3c+ 114.K4b-5a



One point of the rook on 6g is that 114.Kx3c S*3d Kx3d B*5b N*4c P*3e Kx3e G*2e Kx2e Bx4c+ P*3d P2f leads to mate because the rook can switch to 2g.

115.G*6c 116.+B7ix4f 117.K2h-1h



Resigns. Time: 07:58:00 07:34:00

Black can escape up the board along the first file, so white has no mate. Another impressive victory for Fujii, who again won the opening and this time was able to carry the lead over the finish line. For Habu it is back to the study room to come up with something new again for game four, a game he has to win as going 3-1 down would make things very hard for him.



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