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Mah Jong Overview:
Special Hands
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13 August 2000 by Gareth Reagan

Special Limit Hands

These are examples of special limit hands that when achieved pay very high scores and often the limit of the game. Some are quite rare and a player may never see one.


The Hidden Treasure (Group by Group Peace)

Four concealed sets of three-of-a-kind and a pair, all drawn from the wall even the last tile, concealed kongs are allowed. Double score twice. (see figure 1)



Figure 1: The Hidden Treasure (Group by Group Peace)



All Honours

Four sets (threes or fours) and a pair of Winds and Dragons exclusively. Double score three times. (see figure 2)



Figure 2: All Honours



All Terminals

Four sets (threes or fours) and a pair of 1's and 9's exclusively. Double score. (see figure 3)



Figure 3: All Terminals



All Green (Imperial Jade)

Four sets (threes or fours) and a pair composed of any of the following wholly green tiles; Green Dragons, 2, 3, 4, 6, & 8 Bamboo. 1, 5, 7, & 9's can not be used. A 2, 3, 4 straight is allowed. Pays the limit. (see figure 4)



Figure 4: All Green (Imperial Jade)



Three Great Scholars (Large Three Honours)

Three sets (threes or fours) of each of the three dragons, Red, Green and White, the remaining set and pair which complete the hand may be of any kind. Pays the limit. (see figure 5)



Figure 5: Three Great Scholars (Large Three Honours)



Four Large Blessings (Four Large Lucks)

Sets (threes or fours) of all four Winds and a pair of any kind. Pays the limit. (see figure 6)



Figure 6: Four Large Blessings (Four Large Lucks)



All Kongs (Four by Four Peace)

Four sets of four-of-a-kind and a pair of any sort. Pays the limit. (see figure 7)




Figure 7: All Kongs (Four by Four Peace)



Nine United Sons (Calling Nine Cards)

A concealed hand of all one suit in the following formation 1,1,1,2,3,4,5,6,7,8,9,9,9 when completed by any tile of the suit, either drawn or discarded. Pays the limit. (see figure 8)



Figure 8: Nine United Sons (Calling Nine Cards)



Thirteen Unique Wonders (The Thirteen Odds)

A hand consisting of one of each Wind, one of each Dragon, and one of each One and Nine of the three suits. The fourteenth tile must pair with any one of the thirteen tiles enumerated. Pays the limit. (see figure 9)



Figure 9: Thirteen Unique Wonders (The Thirteen Odds)



Heavenly Peace (Hand from Heaven)

When East's original fourteen tiles (or after flowers and kongs have been grounded) form a complete hand. Extremely Rare. Pays the limit.

Earthly Peace

When a player's other than East, completes his hand with East's first discard (and after flowers and kongs have been grounded). Extremely Rare. Pays the limit.

Moon from the Bottom of the Sea

When a hand is completed by drawing the last tile in the wall (last live tile), and this tile is the One of Circles/Dots. Pays the limit.

Plum Blossom on the Roof

When a hand is completed by a loose-tile draw (after a kong), and the tile is the Five of Circles/Dots. The loose-tile draw must be made after completing a kong and not after grounding a flower. Pays the limit.

Scratching a Carrying Pole

When a hand is completed by robbing a kong, and the tile taken is the Two of Bamboo's. Pays the limit.

Kong on Kong

When a player completing a kong, draws a loose-tile which completes a second kong, he must draw another loose tile. If this second loose-tile completes his hand he scores the limit.

The Heavenly Twins

Seven different pairs of Honours (one pair of each Wind and each Dragon); or any seven different pairs of one suit. The final tile may be drawn or claimed on a discard. Note: This hand is in the American rules but is not recognized by the Chinese. Pays the limit. (see figure 11 and 12)



Figure 10: The Heavenly Twins (Honours version)



Figure 11: The Heavenly Twins (Suit version)



Mah Jong overview
Introduction Tiles and other equipment
Setup Game Play
Chows, pungs and kongs Winning the game
Scoring & Penalties Scoring examples
Seasons Special Hands
Related articles
The History of Mah Jong

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