GATEWAY TO ALL MARVELS #15 - SOLUTION





The kosumi White 1 is the supernatural move. If Black 2 is at A, White connects at B. Of course Black can play 4 at C or D to escape, but that is a pitiful result after White connects at 4.



White 1 here fails because of the oi-otoshi (domino) attack by Black. It is true that White can seal Black in in sente with 3 at A, 4, B, but Black then lives with C.



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