GO IN ANCIENT CHINA
(Pinyin is used throughout except in quotations. All translations
are my own.)
Note: The following has become a little dated as new discoveries have been made, but the author regrettably does not have the time to update it. It is still nearly all valid, however. One new area of special interest is the possibility of go being known in the Shang dynasty.
INTRODUCTION
The Chinese game of weiqi, better known to us by its Japanese
name go, has been done a great disservice by the chess historian H.J.R.
Murray. In Murray
1952:35-36 he concludes his brief discussion of games in ancient China
thus: "The oldest and best of the native Chinese games, wei-k'i,
is not older than AD 1000."
This is prefaced by other outrageous
remarks: "... Chinese historians have always tended to exaggerate
the age of their inventions and in particular the age of their games. Modern
scholarship holds that the only Chinese board-games before the Christian
era were simple games of the merels type, i.e. games of alinement. The yih
mentioned by Confucius (551-479 BC) and Mencius (372-289 BC) was the smaller
merels."
Yet only a year before, the great sinologue Bernhard Karlgren was castigating
those who found it fashionable to pour scorn on the antiquity of Chinese
texts: "It looks very scholarly and critical. But with few exceptions
such condemnations are based on flimsy, insufficient and subjective arguments
..." (Karlgren 1951:117).
Moreover, what was to Murray "modern scholarship," so far as
I can see, totally contradicts his assertion. Limiting ourselves, in deference
to his suspicions, to non-Chinese scholars, we find Dr Ogawa Takuji, for
example, in a very important article (Ogawa 1933:79) stating: "It is correct
to interpret yi as weiqi. There can be no
doubt that the reference to yi in Mencius is used only in
respect of weiqi."
In Eberhard 1942:104-105, Professor Wolfram Eberhard
more cautiously said that yi "is normally equated to Wei-ch'i"
but added unequivocally: "The term Wei-ch'i occurs as early as
Han times," before the start of the Christian era. And Karl Himly,
whom Murray approvingly quotes elsewhere in his piece, says the game, the
same as the Japanese go, was "first mentioned in Tso Chuan, Analects
[of Confucius] and Mencius" (Himly 1896:136-137).
 Court lady playing go, silk painting, c. 750 AD |
As it happens, we do not need to rely on scholarly reputations to show that go is much older than Murray claims. We also have archaeological evidence.
From China this includes a 17x17 stone board dated prior to 200 AD found
in Wangdu County in 1954 and now in Beijing Historical Museum (Watanabe Y. 1977:119)
and an exquisite picture on silk of a Tang lady playing go, also on a 17x17
board, excavated in 1974 at Torfan and dated around 750 AD (Watanabe Y.
1977:119-120; reproduced right).
These discoveries post-date Murray, but
full sets of go boards and stones have been known to lie in the imperial
repository, the Shosoin, in Nara, Japan, since the mid-8th century (see
e.g. Masukawa
1987:1-8).
There is also a mass of background evidence - anecdotes, fairy stories,
biographies, mathematical manuals, etc. - that refer to go and show it was
well established in China, Japan and Korea well before 1000 AD.
I therefore propose to survey the evidence for the antiquity of go, although
as there is so much it is possible here to attempt only a tour d'horizon,
and even then I shall have to limit myself largely to China in the period
before about 250 AD.
But first, a note on terms: the modern name for go in Chinese is weiqi
(pronounced way-chee), which means the "surrounding game." In
old texts, however, the ancient term yi is also used. Both have often
been rendered as "chess" in English, but proper Chinese chess
is xiangqi. It is also useful to recall that modern go is played
on boards of 19x19 (=361) lines with 181 black and 180 white "stones"
(pieces). In ancient times 17x17 and even smaller boards were used with
correspondingly fewer stones.
Today only Tibetan go still uses 17x17 boards, with slightly different
rules of play from go elsewhere (Cheng 1988; Fairbairn 1990; Watanabe H. 1983:54-61). In China, Japan and Korea
the only major differences in the rules have been in the initial set-up,
handicaps and the method of counting up a finished game.
 Liubo on a Han tomb fresco |
Recall also that liubo
or bo (left, as seen in a Han tomb) refers to a race game (proto-backgammon?).
Several other games are referred to in ancient texts, but I shall avoid
referring to them. However, since many western games writers have, to their
great detriment, ignored oriental research, I urge them to read, for example:
Ogawa 1932, especially on wuzi (five stones: generally regarded as a precursor of gomoku
but possibly a derivative of backgammon) and tanqi, a precursor of
hasami-shogi; Kotaka
1943; Masukawa
1983; and Yang Y. 1946.
For liubo see also Watanabe
T. 1982 and Koizumi
1991.