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Beginners ... Look! Part One Backgammon Logo
19 March 2000
Where Do We Start? - At The End! (1)

Michael Crane

If I start at the beginning you won't have the faintest idea of what you're trying to achieve during a game of backgammon. It is much easier to explain how the game ends first - this way, when you start to play from the beginning you'll know exactly what is required to win - and how easy it can be to lose!

The winner in backgammon, as in ludo, is the first person to get all their checkers (referred to as men) around the board and off; essentially a racing game. Look at the diagram below showing your men in your home board (sometimes called inner). For the moment ignore the rest of the board.

Diagram 1

Diagram 1

 

In backgammon we use two dice and men are moved according to the individual dice around the board from the 24-point in the direction towards the 1-point (each triangular segment is called a point). For example if you roll 32 this is not a 5 but one move of 3 and then one move of 2 or, one move of 2 and then one move of 3; the order in which you may move a dice roll can vary depending upon which die can be moved first - more later on this subject. In backgammon if you roll a doublet (e.g. 33, 55 etc.) you can make 4 moves instead of the normal two.

In Diagram 1 above you are 'bearing off', i.e., taking your men off the board at the very end of the game; each man bearing off in relation to the dice roll. E.G. If you roll 32 you remove one man from the 3-point and one man from the 2-point. If you roll a die higher than the highest point occupied, men can be removed from that highest point; that means that if your highest occupied point is your 4-point and you roll 62 you can remove a man from the 4-point (using the 6) and a man from your 2-point.

Doublets allow you to remove 4 men if possible. If you roll a die for a point that isn't occupied then you must, if possible, move within your inner board until a die is equal to an occupied point or is greater than your highest occupied point. If only one die can be moved then the higher is moved if possible.

Exercise 1: Set up your home board as in Diagram 1 and move the following dice rolls bearing off a man each time: 61, 32, 42, 62, your board now looks like Diagram 2 (home board segment):

Diagram 2

Diagram 2

 

You now roll 62 again; taking a man off your 5-point (using the 6) and because you don't have any men on your 2-point you now have to move within your homeboard. You want to make certain that you get as many men off each roll as possible and to this end the 2 is moved from the 4-point to the empty 2-point ensuring that on your next roll you will remove at least 2 men, this tactic is very important when bearing off without the possibility of being hit by an opponent (more on this subject later) and is used in the next exercise. Always try to maximise the men off on the next roll by filling empty points. 

 

Beginners ... Look!  Part One
Introduction
Where Do We Start? - At The End! (1)
Where Do We Start? - At The End! (2)
Bearing off against opposition (1)
Bearing off against opposition (2)
Bearing in safely (1)
Bearing in safely (2)
The Opening Moves
Aids (1)
Aids (2)
Aids (3)


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