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If you’re anything like me, you don’t spend nearly enough time
polishing your endgame skills. Learning some cool new opening is
much more fun, and the chances of picking up an easy point in your
next tournament game as a direct result (i.e. instant gratification)
seem much higher. Am I right?
Now, think about this: Unless you beat your opponent straight out
of the opening (which is rarely a likely prospect), you’re going
to have to play a middlegame and, if you still haven’t nailed his
head to the board, an endgame. Your "cool new opening"
might secure an advantage, but from this point on, you’re pretty
much left to your own devices.
The point I’m trying to make is: More often than not, the
outcome of the game will be decided in some sort of ending. You’d
be surprised how many points are saved and thrown away in the latter
stage of the game. Even in encounters between strong Grandmasters.
Let’s take a look at an instructive example:
Ljubojevic-Browne, Amsterdam 1972

37.Rxa5?
White has no problems holding the rook ending after 37.Kxa5 Rxa2+
38.Kxb4. Why Ljubo chose to take with the rook, is beyond me. I mean,
a quick general assessment would tell a GM that the rook ending is
completely drawn - no precision required. Pawn endings, on the other
hand, usually demand precise calculation and execution of moves:
One single mistake could be fatal!
37...Rxa2+ 38.Kxb4 Rxa5 39.Kxa5

In this position Browne missed the winning continuation, but my
guess is he wasn't looking too hard. At this stage he had probably
(just guessing again, folks!) resigned himself to splitting the
point. The game finished:
39...f5? 40.Kb4 f4 41.Kc4 draw agreed.
White marches his king over and gobbles the f-pawn, and Black
does the same with white's b-pawn.
Do you see how Black could have won on move 39?
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