|
Exploring
the Laws
Chapter
VI
The Play, Part 1, The Procedure.
As for the auction, it is important to detail the correct
procedure of the play, this area covers 5 laws starting
with Law 41 'The Commencement
of Play'.
As was discovered earlier,
the end of the auction period is when the opening lead is
faced, the procedure is for the correct defender to lead face
down, with retraction only permitted with the directors
permission, which will be given if an irregularity has occurred
such as a correction to an explanation, or if it is not that
defenders lead.
Reference to law
45 'Card Played' may be appropriate in case of a request
for change due to either an inadvertent play or whether ,
by definition, the card was actually led. An important
aspect of the requirement to lead face down is to give
an opportunity for partner to ask questions without the suggestion
of influencing a lead at that turn. As a side benefit, it
stops a lot of opening leads out of turn occurring with the
frequency of calls for the director for this infraction dropping
from around 20% of calls to about 5%. Once this period has
elapsed, the opening lead is faced and play commences.
Throughout the play, declarer
and the defenders are allowed to find out what the final contract
is, sometimes easy to forget in the heat of battle. Within
this law is the hard to find requirement for Dummy's
hand to be put down, in suits, in order of rank, in columns
pointing lengthwise towards Declarer with trumps on the right.
This procedure whilst seen as dictatorial, certainly resolves
a lot of disputes.
Law 42,
Dummy's Rights. Dummy plays an important role during the play,
it is wise to stay at the table as there are many functions
that need to be attended to. In addition to easing Declarers
stress, the law gives Dummy certain absolute rights in
addition to qualified rights which are retained providing
he complies with the requirement of Law. The absolute rights,
which can never be taken away, are:
| 1 |
Give information
to the Director as to fact or Law |
| 2 |
Keep track
of tricks won and lost |
| 3 |
Play Dummy's
cards as directed |
Whilst these rights do not
appear to be that important, a side benefit is should
the director be called over disputed tricks, he will most
likely refer to Dummy's positioned cards as they are more
likely to be correct with less distractions creating errors
in placement.
The Qualified rights, which
remain for the most part, are:
| 1 |
To question
his Declarer, if he fails to follow suit |
| 2 |
To prevent
Declarer from committing irregularities |
| 3 |
To call the
director after the play to question or point out any irregularity |
Dummy is NOT permitted
to question Defenders, over possible irregularities, is NOT
permitted to draw attention to other irregularities, is NOT
permitted to tell declarer that he has a trick pointing in
the wrong direction and is NOT permitted to initiate
a call for the Director. A violation of any of the above would
be referred to Law
90, 'Procedural Penalties'. This does not automatically
mean a score penalty, it is the authority for the Director
to impose such in the case of persistent flouting of instructions
to the contrary.
There are more serious acts
that can be committed by Dummy, these carry specific penalties.
They are:
| 1 |
Exchanging
hands with Declarer (a rubber bridge phenomena) |
| 2 |
Going to watch
Declarer play the hand |
| 3 |
Deliberately
looking at a Defenders cards |
Penalties are, in addition
to procedural ones: If he warns Declarer not to lead from
the wrong hand, Defenders may select which hand leads. Any
query re failure to follow suit establishes a revoke if applicable
with the trick having to be corrected. Drawing attention to
an irregularity of a defender cancels any penalties, however
equity is still the name of the game and the Director should
adjust if damage occurs.
Law 44,
'Sequence and Procedure of Play' reinforces what all bridge
players know when it comes to leading, following suit, inability
to follow suit, who leads to the next trick etc. No need to
comment further.
Law 45
'Card Played'. This law defines for the Director how and when
a card is played, the procedure again resolves a lot of arguments
whilst the definition of when a card is deemed played assists
in the determination of claims that a card was seen/on the
table/held in the air etc as to whether the director rules
it as 'Card Played'.
Law 45A deals with the play
of a card, stating that it should be detached from
the hand and faced on the table. Any dropping or accidental
facing of a card is dealt with elsewhere.
Law 45B states the correct
procedure when playing from Dummy and whilst it requires Declarer
to only name the card, leaving the placement to Dummy, there
is an out, giving the Declarer the right to pick up the card
himself. It does state that playing Dummy's hand should only
be done when necessary, yet I have never had an objection
when Declarer plays Dummy as a matter of course. The requirement
to name the card is far to frequently ignored, players
risk claims of Dummy involvement or worse still, a misunderstanding
as to which card was intended, when lazily calling 'Spade'
or 'Hit it', or 'play' or 'whatever'. Much better all round
to actually name the card.
Law 45C identifies the point
in time when a card is deemed played by each of the
three participants at the table. For the Defenders, when a
card is held in any position that partner could have seen
its face, the fact that the Declarer saw it is not the criteria
. I always liken the claim of the position of the card to
that of a fisherman trying to convince his audience as to
the size of his catch, in regard to the angle that the card
reached in the air. One side claiming 90 degrees, the other
20. I am pretty sure that by bisecting the angle will give
a realistic answer. Claims also include 'I never saw it',
'I wasn't looking', again irrelevant, generally means the
player saw it was a disastrous play.
Only the director can resolve the whether law considers
the card played. For the Declarer, card must be played when
held face up, touching or nearly touching the table or maintained
in such a position as to indicate it has been played. I have
used the actual wording of the Law as each word is relevant.
The Declarer is in a slightly better position than a Defender
because no information arising can be of benefit to his side.
In the case where the director is asked to determine 'Card
Played' I believe that an intended play is more likely to
conform with the definition above, whilst an inadvertent play
is more likely to succeed in a request for a change. For the
play from Dummy, a card once deliberately touched with
intent, named or otherwise designated is deemed played, there
is an out if a clear inadvertency is apparent, with a change
permitted to the intended play should this be appropriate.
No change of mind would be considered, the example often given
is when leading towards AQ in Dummy and calling the queen
before noticing the King appearing on his left. An attempted
change, however quick, would not meet with success. To complete
the picture, any penalty card may have to be played, subject
to Law 50 'Disposition of Penalty
Card'
Law 45
continues with 'Card misplayed by Dummy'. There are times
when Dummy mishears Declarers instructions and plays the card
he thought he heard, the Defender blindly following Dummy's
play, follows suit or discards if appropriate. The error
in play can be corrected providing a member of each side has
not yet played to the next trick.
The procedure is to effectively
replay the incorrect trick. In many situations there is a
dispute as to which card Declarer called for, to resolve this,
ask each player which card they heard, a 50/50 split would
encourage the Director to look further and consider the viability
of the change, whilst a 75/25 would fail to convince the director
that the card played was anything other than the card called.
A fifth card played to a trick by a defender becomes a major
penalty card unless it was clearly an intended lead, Laws
pertaining to 'Leads out of turn, applying. If
Declarer plays an extra card, it is just returned to the hand,
unless there was a clear intention to lead it.
Law 45F covers the situation
when Dummy plays a card before instructed to, a frequent occurrence
but one that can turn nasty. Dummy's should never touch a
card unless instructed to. If the Director is called,
his determination would be based on whether Dummy did suggest
a line of play to his Declarer or whether the line was automatic.
If he so rules the former, play continues with an adjusted
score given if the defenders were damaged.
Section 2 of 'The Play'
covers irregularities in procedure and irregular leads and
plays, Laws 46 to 60 subject offenders to varying degrees
of penalties with very little discretion on the part of the
director.
Law 46
is 'Incomplete or Erroneous Call of Card from Dummy', I suspect
we are all guilty of failing to use the correct terminology
when calling for a card from Dummy, using such words as 'High',
'Low', 'Win it' etc.
As I discussed in a previously,
all misunderstandings can be so easily avoided if only players
would get into the habit of naming the card they wished to
play. Unfortunately, every time the director is called to
rule, players get heated, resentment sets in and accusations
of 'Win at any Cost' are bandied about. The Law states
that if the Declarer calls 'High' or 'Low', the obvious intent
and requirement is to literally comply with such instruction;
The Law also considers the requirement when a call fails to
identify which card is to be played when naming either a suit
with no suggestion of rank or vice versa. In the former case,
the lowest card of the suit is deemed played, whilst the latter
requires the continuation of the suit as played to the previous
trick, or otherwise any suit where the rank is in Dummy, Declarers
choice. Any call for a card not in Dummy is cancelled. If
Declarer says 'Play anything', either defender can nominate
which card is played.
In a recent major event, a
Declarer playing in a 6 level contract called 'small' at trick
two after having lost the first trick, the problem was that
he assumed his left hand Defender had continued the suit as
led, which he was going to trump in hand, when in reality
the Defender had switched and in playing small the Declarer
was now going one down in a cold contract. If he had
named the actual card, no problem would have occurred as the
first requirement in playing from Dummy is to follow suit.
Law 47
is the authority for played cards to be retracted when certain
events occur to the detriment of the non-offending side or
to correct an irregularity. eg: to correct a failure to follow
suit, or after a change of play as authorised by law, as when
Dummy places a wrong card in the played position with an innocent
defender following suit.
Other instances include when
a Defender is wrongly informed it is his lead or if there
is a correction to an explanation before any other player
has played to the current trick.
Part 2 of this section
starts on the second most frequent irregularity, namely 'Penalty
Cards'.
Every Director is well versed
in reciting the relevant passage of law yet there are a few
hidden traps that require both implementation and investigation.
Firstly neither Declarer nor Dummy can ever have penalty cards,
Law considers that any time a card is exposed, before a legal
entitlement, that there should be no area of advantage to
the offending side, if there is, then a restriction or penalty
is applied to theoretically redress the situation. So, if
Declarer exposes any card, any advantage or information can
only accrue to the Defenders. Should Declarer deliberately
face his hand or show his cards, Law considers this to be
a claim or concession and any dispute would be referred to
the appropriate law.
Law 49
is headed 'Exposure of a Defenders Card', ignoring at the
moment the aspect of a lead, any time a Defenders card
is placed in such a position that partner could see its face,
unauthorised information is available to partner and as such
there has to be a correction process, initially designating
the card as a 'Penalty Card'.
Law 50,
'Disposition of a Penalty Card'. As has been previously determined,
any card(s) exposed by a defender becomes a penalty card,
such card or cards MUST remain face up on the table
until a penalty has been selected.
When the Director is called
to the table the first enquiry should concern itself with
how the card came to be exposed. There are thee aspects that
need to be clarified, firstly, was it a lead?
Secondly, was the exposure an accident or a deliberate
act? If an accident, ie, dropped, then providing it
was a non-honour (2 - 9), it becomes 'A Minor Penalty Card'
as against any honour (AKQJ10) or any card deliberately faced
being 'A Major Penalty Card. If more than one card, then the
provisions of the latter apply. 'A Minor Penalty Card' is
deemed to be of an insignificant nature and the penalty reflects
this.
In essence, whilst the card
must remain face up on the table, the player can treat the
card as though it was in the hand with the only requirement
of play being that he may not play another card of the same
suit below the rank of an honour. There is no requirement
whatsoever to play the card if on lead, in discarding or in
following suit other than as stated in the previous sentence.
'A Major Penalty Card' is
classified as a serious infraction, imparting significant
unauthorised information to partner with a penalty that takes
away any suggestion of an advantage.. In short, 'A Major
Penalty Card' must be played at the first legal opportunity
whether in leading, discarding or following suit, in addition
should the offenders partner gain the lead whilst the card
is faced on the table, the Declarer has an option of insisting
or prohibiting a lead of that suit, with the prohibition continuing
for as long as that player remains on lead.
If this option is taken up,
the penalty card is replaced in the hand. Should the offender
have more than one penalty card, the Declarer can nominate
which card is played with the only obligation being
the requirement to follow suit. Declarers sometimes feel hard
done by when a Defender has a Major Penalty Card and is on
lead, with such lead being of great disadvantage to Declarer,
A Rueful Rabbit Syndrome. There is no recourse in this
instance as the play of the penalty card is part of the legal
process of the game whereby the offender is not in receipt
of any area of unauthorised information and therefore cannot
be further penalised. A case of 'that's the Way the
Cookie Crumbles'.
Penalty cards also occur through
exposed cards during the auction should the offender become
a defender. The criteria applying to whether it is designated
as 'Major' or 'Minor' applies as before. Should the offender
become Declarer or Dummy, the exposed card is simply replaced
in the hand. Have you ever been faced with 13 penalty cards?
Every now and again, a player, believing he is Dummy, faces
all 13 cards. Not good news!
Law 51
'Two or more Penalty Cards' with no upper limit now comes
into force and the fun begins. At every turn of the offender
to play, the law gives Declarer the right to designate any
legal play of the remaining penalty cards. Every time the
offenders partner is on lead, the Declarer can require the
lead of a suit, or prohibit a lead of any suit or suits as
exposed, however, if either of these options are selected,
the offender picks up every card in the suit or suits named,
thus reducing the penalty cards, often considerably. The
Director will probably stay at the table throughout the play
as the options listed above are fairly complex.
Law 52
deals with 'A Failure to Lead or Play a Penalty Card'. In
the heat of battle it is easy to forget one's obligations
as laid down by law and lead or play a card from hand forgetting
that the exposed card should have been played to that trick.
All that happens is, in effect, that the illegal play becomes
a second penalty card, with Declarer given the option to select
which of the two cards is played.
Part 3 of Section
2 covers 'Irregular Leads and Plays', herein lies the
parrot fashion expounding of the opening lead out of turn
options. Once a daily occurence, now, thanks to the requirement
to lead face down, a fairly rare phenomenon. As in
other like laws, whereby irregularities can be accepted if
advantageous, any lead out of turn can be accepted, pounded
theory goes along the lines that if a player is stupid enough
not to know whose lead it is, then he is likely to have made
a stupid lead.
A lead out of turn is not
confined to Defenders, during the play, Declarers often lead
from the wrong hand before Dummy has a chance to stop them.
As an aside, Dummy's role is very important, as an alert
Dummy can certainly prevent his Declarer from leading from
the wrong hand which prevents any benefit to the defenders.
Once a lead from the wrong
hand occurs, either defender or Declarer as the case may be,
can accept the lead simply by either playing to the trick
or making any statement to that effect. No consultation
is permitted as any suggestion of this would void any requirement
and would be treated as Unauthorised Information plus
a breach of propriety.
Back to the opening lead out
of turn. Every director has his pet way of expressing the
law, many players are confused by the number of options and
the volume of the Directors statement, not doing themselves
justice in their selection of the play. My preferred line
is to start off by emphasizing the option to accept
the lead before starting on the other aspects. I believe that
if you eliminate this option first, you then leave the player
to concentrate on the remainder, with the resultant benefit
that the selection is completed in far less time.
I am a strong advocate of
self expression when it comes to imparting law, a Director
who recites verbotem from the rule book either doesn't know
the laws or hasn't enough confidence in his ability to get
the message across.
Section 2 of part
3 deals with 'Other Irregular Leads and Plays', Law
57 to Law 60 embrace 'Premature
Leads or Plays by Defender, Simultaneous Leads or Plays and
Play after an Illegal Play'. The first of these has a drastic
penalty; Beware, if you as a Defender lead to the next
trick before partner has played to the current trick, or you
play out of turn before partner has played, not only does
your card become 'A Major Penalty Card' but also Declarer
can require your partner to play either the highest or lowest
card of the suit led or forbid him to play a card of any other
suit.
The last paragraph of this
law clarifies that it is procedurally incorrect for a Defender
to play a card before Dummy even though there is only a singleton
there or there is an automatic play. A Lead or play made simultaneously
with another player's legal lead or play is deemed subsequent
and catagorised as a 'Major Penalty Card' from this point
on. When a player plays two or more cards to a trick, it is
relevent whether or not all the cards were visable. if only
one, then that card is played with all others returned to
the hand; If more than one is visable, the player
has the right to select which card he wishes to play with
all others becomming 'Major Penalty Cards'. Should discovery
not occur until a later time, the law of defective trick applies,
Law 67.
Law 60
considers the consequences of 'Play after an Illegal Play'
noting that any play by the non-offender after a lead or play
out of turn negates any penalty whilst a play by the
offender's partner may subject the side to further penalties.
Law 61,
'The Revoke', There is not a player on this earth who has
not succumbed to the revoke, from beginners to World
Champions, it strikes with gay abandon. In the old days a
failure to follow suit was totally preventable with partners
permitted to ask the question "Having no more partner". Nowadays
only Dummy is permitted such latitude who should safeguard
against a revoke by questioning his Declarer every time he
failed to follow suit.
I find it difficult to comprehend
why Dummy's decide at this crucial time to go for a
smoke, cup of coffee or comfort break. The responsibility
of keeping Declarer on the straight and narrow must be more
important. Defenders are in a far less advantageous position
with Law preventing them from querying a failure to follow
suit by their partner unless you are (un)lucky enough to play
in one of the Zones that permit the question, a right under
Law 61B. High time that the world
came to an agreement on this issue with players who are unused
to the Law placed at a disadvantage when competing in other
Zones or world events.
There is an allowance for Declarer
to ask a Defender and a Defender to ask Declarer, this however
does not necessarily permit inspection of quitted
tricks with only the Director having the authority to establish
whether a failure to follow suit has occurred. In a proportion
of claims, a revoke has never occurred and in inspecting the
alleged faulty trick, a player may have been able to establish
the content, which he had forgotten!
A frequent scenario when a
revoke occurs is cards all over the place, the unfortunate
Director arrives at the table to find faced cards in abundance
with all players at odds with each other. In order to restore
a semblance of sanity, the first task is to restore the played
cards to the sequence of play and discover approximately where
the alleged failure to follow suit occurred. In many instances,
it was either on the current trick or the one immediately
preceding it; Here it is essential to determine whether
or not under law, the revoke has been established or whether
they are still in the period for allowable correction without
penalty. It this is the case then the correction is mandatory
with the faulty card, if Defender, left face up on the table
as a 'Major Penalty Card', if Declarer, simply replaced in
the hand.
If the faulty trick had been
completed, members of the non offending side have the option
to change their play providing the original play was made
after the revoke. After a member of the non offending side
elects to change their play, the same option is offered to
the player on the left. The original card becoming a 'Major
Penalty Card' if a Defender. Any revoke, whether established
or not, on trick 12, must be corrected with no resultant penalty,
in essence the two tricks 12 and 13 are simply replayed. There
may be an area of unauthorised information to an offending
side by seeing the change of play, in which case the Director
may well rule an adjusted score under law 16.
Law 63
is headed 'Establishment of a Revoke', there are three
defined times, the first and most relevant is when a member
of the offending side leads or plays to the next trick; In
other words a trick can be completed, Declarer leads to the
next trick, Defender now realises an error and calls the Director,
a change would be permitted as the correction is within the
time allowed, no penalty. The other two establishment times
revolve around a claim, concession or indication of a play
to the next trick, again by a member of the offending side.
Declarers often fall prey to this scenario, trumping a loser,
then claiming still holding a card of the suit as led.
There is one other area of
a so called effective establishment, as reported earlier,
it is in most Zones, an infraction for Defenders to
question each other over a failure to follow suit. Should
they illegally do so, in any way shape or form, and the player
had revoked, then the offending player is required to substitute
a legal card with the penalty provisions of Law
64 now coming into force and the original played
card becoming 'A Major Penalty Card'. A double Whammy!
Law 64,
'Procedure After Establishment of a revoke'. Once the Director
determines that it is too late to correct a failure
to follow suit or when the is a claim that a revoke occurred
after the play has been completed, there is now a probable
penalty to be imposed. Providing the claim of revoke is agreed
to or proved, the Directors first line of questioning revolves
around who won the offending trick.
In reality, the only
way the offender can win a trick by revoking is by trumping,
so the Director can even bypass this line of questioning if
the contact is in No Trumps. If the offender illegally trumped
then this trick is transferred. Presuming the offender did
not illegally trump, just discarded, the information now required
is whether the offending player won a subsequent trick with
a card he should have played at the time.. If the answer is
'Yes', then this trick is transferred. (remember, this only
applies if the offender did NOT win the revoke trick).
Directors should be careful
to ensure that the players are aware that Declarer is a player
in his own right and that any statement of 'He won the
trick' does not refer to the winning in Dummy's hand.
Just because Declarer plays Dummy's hand does not mean that
tricks won from Dummy constitute any right of claim that Declarer
won the offending or subsequent trick. Up to this point everything
appears fair and equitable, after all, only a trick that has
possibly been illegally won has been transferred.
To ensure that there is no
suggestion of damage from a non-offending side in their thought
processes during the play, the law further imposes a transference
of one trick. Note the word transference, this correctly
implies that one can only transfer tricks that the offenders
win, on or after the infraction, with any tricks legally won
before the revoke not being involved.
Law 64B
covers the situations where penalties do not apply, they include
the proviso so mentioned above that of if no tricks were won
on or after the revoke trick. Also included in this law are
the aspects whereby there is no penalty for a second or subsequent
revoke in the same suit, a failure to play a faced card or
by a failure to play a card belonging to Dummy. Elaboration
is necessary on this last aspect as their is an impression
that Dummy's can't revoke and anyway the Defenders should
count Dummy's cards'.
I have yet to discover where
in law it requires a defender to count anybody else's cards,
please enlighten me if you can find it! In fact, Dummy
can revoke by failing to play a card belonging to the hand,
situations of how this can happen include two cards stuck
together, a card falling on the floor going unnoticed etc.
All law says is that there is no penalty for this as Dummy's
hand is exposed for all to see.
To compensate for any damage
caused through any of these non-penalty provisions, law 64C
gives the Director the authority to award an adjusted score
when either the penalty itself or a non penalty fails
to compensate for the likely result on the hand. Examples
of this are when a transference of 2 tricks is not enough,
when the failure to play a card from Dummy either gives Declarer
the contract or defeats a contract that should have been made.
Both examples would be cause for adjustment.
With all laws there has to
be a time frame for the claiming of of a penalty for
an infraction, with revokes it is when a member of the non
offending side calls on the next deal or after the round has
ended, whichever comes first. Again equity would prevail if
the non offending side has suffered damage, the time frame
for this would depend on the regulation in force for the timing
of appeals for that session. So remember, if when scouring
through the hand record for the session, you discover a revoke
that cost you your contract, call the director who, providing
you are within the time frame will adjust the score once the
revoke is either proved or agreed too by the opponents.
Part 4 of 'The Play'
deals with 'Tricks', identifying the correct procedure for
the placement and arrangement of tricks and finishing off
with the law of 'Defective Trick'.
Law 65,
'Arrangement of Tricks' is purely procedural, whilst the majority
of players conform to correct procedure, a failure to do so
will not subject any dissenter to penalty. The problem arises
in disputes whereby players who have conformed as per law
will have an advantage over those that don't.
A Director called to settle
an argument over ownership of tricks will rely heavily on
those players whose cards are in an orderly row. In
many instances disputes arise after one or more of the hands
have been collected up, hopefully there will be at least one
hand in position to assist in solving the dispute.
A few helpful hints which
I have found useful over the years include:
| 1) |
Check with
Dummy first, with little else to concentrate on, Dummy
is more likely to be correct than the other three players
who have been engrossed in the play and susceptible to
mistakes. |
| 2) |
Ask Declarer
which tricks he lost, rather than won |
| 3) |
Ask a Defender
which tricks their side won. |
| 4)
|
If still in
dispute, ask each player in turn, how many times they
led and what did he lead. This last query often satisfies
the most obstinate dissenter. |
| 5) |
If all else
fails, a quick analysis of the hand will help to identify
the most likely scenario. |
I was involved in a decision
a few years ago over a dispute of tricks in a 3 No Trump contract.
At the conclusion of a 20 board match and comparing scores,
a dispute surfaced with the Declarer claiming he had made
9 tricks, the Defenders claiming 5 tricks. Both sides were
adamant.
In questioning the 4 players,
the Dummy was convinced Declarer had made 9, nominated the
lead and play to the whole contract. The Defender on Declarers
left hotly disputed the play, including the stated
opening lead, nominating his recollection of the play which
was totally at odds with Dummy's line. Declarer supported
Dummy, right hand Defender supporting his partner.
So I was faced with two claims,
both totally differing in play, both logical and both
leading to the two different results. In frustration, and
unable to gain any concrete information to support either
case, I awarded an artificial adjusted score of zero imps
to both teams.
Law 66
'Inspection of Tricks. As a matter of Law, any player can
inspect the current trick up until the player has turned his
card face down. In addition, any player can look at his own
card just played providing nobody has led to the next trick.
During the play, once a trick is quitted, only the Director
can look at that or previous tricks for the purpose whereby
law needs to be addressed.
At the conclusion of
play, any player has the right to inspect any trick but only
for the purpose of querying a revoke or ownership of a trick.
It is expressly forbidden for a player to touch any other
players cards, however, he may request inspection for the
purpose as stated above. Should an opponent deliberately
mix his cards after such a request, he will find it difficult
to refute any allegations of infractions should it be difficult
to establish the facts.
Law 67,
'Defective Trick'. An omission to play before each side plays
to the next trick is easily corrected, the offender just supplying
a legal card. An extra card played is treated as a fifth card
played and subject to Law 45E,
'Penalty Card'.
Once both sides have played
to the next trick, the rectification is more complex, firstly
the Director is required to find out where the irregularity
occurred, then if an omission, the offender chooses a legal
play with, holding a card of the suit, simply placing it in
the played cards with no penalty; With no holding of the suit,
he may play any card he chooses, but is subject to a one trick
revoke penalty of Law 64 on the defective trick. In both of
these instances, the ownership of the defective trick does
not change. Should an offender have played too many
cards to a trick, identification is paramount with the extra
card(s) replaced in the hand; Should alternative play be available
then Law requires the highest of the legal cards be played.
Any card(s) replaced in the hand is deemed to have belonged
continuously and failure to follow suit constitutes a revoke.
Part 5 of 'The Play'
is 'Claims and Concessions'. An area of Law that generates
a lot of discussion and a degree of angst.
A list of never's should
be in every players vocabulary, namely: Never claim with trumps
outstanding, never claim without giving a clear indication
of the line of play and foremost, never concede as a defender,
partners sometimes turn up with the unexpected.
The Law starts off by defining
claims and concessions, continues with a requirement to clarify
any claim and enforces the requirement that after any claim
or concession PLAY CEASES. Under no circumstances will
the Director allow play to continue or take any notice of
play that occurred after the announcement. A claim is simply
a statement of intent signifying that there is no point
in prolonging play as the remaining play of the cards is automatic.
Therefore, any statement, showing of the hand or similar,
constitutes an intent to claim. Can be done by Declarer or
either Defender.
A concession is very
similar, dangerous to do as a Defender, but when obvious can
definitely speed up play. Any Defender has the right to object
to his partner conceding but unauthorised information would
apply and any faced cards would become penalty cards. An objection
by any player requires the presence of the Director who will
rule to the appropriate part of law 70 or 71.
Law 69,
Acquiescence in Claim or Concession'. Up until their side
makes a call on the next board or before the round ends, acquiescence
occurs providing nobody makes an objection.
This acquiescence may be withdrawn
up until the correction period established within the regulations
of the tournament, but only if acquiescence has been given
in the loss of a trick which in fact was won, or in the loss
of a trick that could not be lost by any normal play of the
remaining cards. Normal includes careless or inferior but
not irrational.
Law 70,
'Contested Claims'. The Directors role when a player queries
the validity of a claim is to adjudicate equitably with any
doubt given in favour of the non-claimer. Various guidelines
are stated which assist in any determination ranging from
getting the claimer to repeat and if necessary elaborate on
any statement of claim, to an analyses of the remaining cards
to see whether there is any doubt as to the outcome.
My approach is to ask the
claimer what his intent was at the point of claiming, the
initial response will set the scene for the resolution
giving the Director a valuable insight into the thought processes
of the player. The first requirement is for all hands to be
faced, with any objections now re-heard in the light of any
information gleaned through either seeing all four hands or
any statement as made by the claimant. Very often the objection
is now withdrawn. Should the side continue with their objection,
normally due to an outstanding trump, the Director
would award a trick unless the claimer mentioned that trumps
still needed to be drawn or was aware of an outstanding trump
or a trick would not normally be won if a progression of play
had occurred.
Equity is the name of
the game, just because a trump is outstanding does not mean
an automatic trick reversal, bridge logic has to be in the
equation.
Other situations where the
director would give a trick to the opponents are, if the claimer
changes course from an original line, with the original line
failing or a play that requires an opponent to hold a particular
card or cards, ie if a finesse is needed, not permitted to
take it, if onside, not permitted the drop if singleton offside.
This proviso is waived if a player has previously failed to
follow to the suit or would subsequently fail to follow to
that suit on any normal line of play.
Law 71,
'Concession Cancelled'. Once a concession occurs, it stands,
however, within the correction period established in the regulations
a player can withdraw a concession if he has conceded a trick
that was won by their side or if a trick could not be lost
by any legal play of the remaining cards.
Law 71B states the obvious,
that if a contract made or went down, then the true result
is reinstated.
Law 71C, 'Implausible
Concession'. The Director will cancel the concession of a
trick that cannot be lost by any normal play of the remaining
cards up until the conceding side makes a call on the
next board, or until the round ends.
|
 |
Chapter VI
The
Play
PART I PROCEDURE
SECTION ONE CORRECT PROCEDURE
LAW 41 -
COMMENCEMENT OF PLAY
A. Face-down
Opening Lead After a bid, double or redouble has been
followed by three passes in rotation, the defender on presumed
declarer's left makes the opening lead face down . The face-down
lead may be withdrawn only upon instruction of the Director
after an irregularity (see Law
47E2); the withdrawn card must be returned to the
defender's hand.
B. Review of Auction and Questions Before the
opening lead is faced, the leader's partner and the presumed
declarer each may require a review of the auction, or request
explanation of an opponent's call (see Law
20). Declarer or either defender may, at his first
turn to play a card, require a review of the auction; this
right expires when he plays a card. The defenders (subject
to Law 16)
and the declarer retain the right to request explanations
throughout the play period, each at his own turn to play.
C. Opening Lead Faced Following this question
period, the opening lead is faced, the play period begins,
and dummy's hand is spread. After it is too late to have previous
calls restated (see B, above), declarer or either defender,
at his own turn to play, is entitled to be informed as to
what the contract is and whether, but not by whom, it was
doubled or redoubled.
D. Dummy's Hand After the opening lead is faced,
dummy spreads his hand in front of him on the table, face
up, sorted into suits, the cards in order of rank, in columns
pointing lengthwise towards declarer, with trumps to dummy's
right. Declarer plays both his hand and that of dummy.
LAW 42 -
DUMMY'S RIGHTS
A. Absolute Rights
1. Give Information Dummy is entitled to give information,
in the Director's presence, as to fact or law.
2. Keep Track of Tricks He may keep count of tricks
won and lost.
3. Play as Declarer's Agent He plays the cards of the
dummy as declarer's agent as directed (see Law
45F if dummy suggests a play).
B. Qualified Rights Dummy may exercise other
rights subject to the limitations provided in Law
43.
1. Revoke Inquiries Dummy may ask declarer (but not
a defender) when he has failed to follow suit to a trick whether
he has a card of the suit led.
2. Attempt to Prevent Irregularity He may try to prevent
any irregularity by declarer.
3. Draw Attention to Irregularity He may draw attention
to any irregularity, but only after play of the hand is concluded.
LAW 43
- DUMMY'S LIMITATIONS
Except as specified in Law
42:
A. Limitations on Dummy
1. General Limitations (a) Calling the Director
Unless attention has been drawn to an irregularity by another
player, dummy should not initiate a call for the Director
during play. (b) Calling Attention to Irregularity Dummy may
not call attention to an irregularity during play. (c) Participate
in or Comment on Play Dummy must not participate in the play,
nor may he communicate anything about the play to declarer.
2. Limitations Carrying Specific Penalty (a) Exchanging
Hands Dummy may not exchange hands with declarer. (b) Leave
Seat to Watch Declarer Dummy may not leave his seat to watch
declarer's play of the hand. (c) Look at Defender's Hand Dummy
may not, on his own initiative, look at the face of a card
in either defender's hand.
B. Penalties for Violation
1. General Penalties Dummy is liable to penalty under Law
90 for any violation of the limitations listed in
A1 or A2 preceding.
2. Specific Penalties If dummy, after violation of
the limitations listed in A2 preceding: (a) Warns Declarer
on Lead warns declarer not to lead from the wrong hand, (penalty)
either defender may choose the hand from which declarer shall
lead. (b) Asks Declarer about Possible Irregularity is the
first to ask declarer if a play from declarer's hand constitutes
a revoke, declarer must substitute a correct card if his play
was illegal, and the penalty provisions of Law
64 apply as if the revoke had been established.
3. If dummy after violation of the limitations listed
in A2 preceding is the first to draw attention to a defender's
irregularity, no penalty shall be imposed. If the defenders
benefit directly through their irregularity, the director
shall award an adjusted score to both sides to restore equity.
LAW 44 -
SEQUENCE AND PROCEDURE OF PLAY
A. Lead to a Trick
The player who leads to a trick may play any card in his
hand (unless he is subject to restriction after an irregularity
committed by his side).
B. Subsequent Plays to a Trick After the lead,
each other player in turn plays a card, and the four cards
so played constitute a trick. (For the method of playing cards
and arranging tricks see Law
65.)
C. Requirement to Follow Suit In playing to
a trick, each player must follow suit if possible. This obligation
takes precedence over all other requirements of these Laws.
D. Inability to Follow Suit If unable to follow
suit, a player may play any card (unless he is subject to
restriction after an irregularity committed by his side).
E. Tricks Containing Trumps A trick containing
a trump is won by the player who has contributed to it the
highest trump.
F. Tricks Not Containing Trumps A trick that
does not contain a trump is won by the player who has contributed
to it the highest card of the suit led.
G. Lead to Tricks Subsequent to First Trick
The player who has won the trick leads to the next trick.
LAW 45
- CARD PLAYED
A. Play of Card
from a Hand Each player except dummy plays a card by detaching
it from his hand and facing it on the table immediately before
him.
B. Play of Card from Dummy Declarer plays a
card from dummy by naming the card, after which dummy picks
up the card and faces it on the table. In playing from dummy's
hand declarer may, if necessary, pick up the desired card
himself.
C. Compulsory Play of Card
1. Defender's Card A defender's card held so that
it is possible for his partner to see its face must be played
to the current trick (if the defender has already made a legal
play to the current trick, see Law
45E).
2. Declarer's Card Declarer must play a card from his
hand held face up, touching or nearly touching the table,
or maintained in such a position as to indicate that it has
been played.
3. Dummy's Card A card in the dummy must be played
if it has been deliberately touched by declarer except for
the purpose of arranging dummy's cards, or of reaching a card
above or below the card or cards touched.
4. Named or Designated Card (a) Play of Named Card
A card must be played if a player names or otherwise designates
it as the card he proposes to play. (b) Correction of Inadvertent
Designation A player may, without penalty, change an inadvertent
designation if he does so without pause for thought; but if
an opponent has, in turn, played a card that was legal before
the change in designation, that opponent may withdraw without
penalty the card so played and substitute another (see Law
47E).
5. Penalty Card A penalty card, major or minor, may
have to be played, subject to Law 50.
D. Card Misplayed by Dummy If dummy places in
the played position a card that declarer did not name, the
card must be withdrawn if attention is drawn to it before
each side has played to the next trick, and a defender may
withdraw (without penalty) a card played after the error but
before attention was drawn to it; if declarer's RHO changes
his play, declarer may withdraw a card he had subsequently
played to that trick (see Law
16C2).
E. Fifth Card Played to Trick
1. By a Defender A fifth card contributed to a trick
by a defender becomes a penalty card, subject to Law 50, unless
the Director deems that it was led, in which case Law
53 or Law 56
applies.
2. By Declarer When declarer contributes a fifth card
to a trick from his own hand or dummy, there is no penalty
unless the Director deems that it was led, in which case Law
55 applies.
F. Dummy Indicates Card After dummy's hand is
faced, dummy may not touch or indicate any card (except for
purpose of arrangement) without instruction from declarer.
If he does so, the Director should be summoned forthwith.
The Director shall rule whether dummy's act did in fact constitute
a suggestion to declarer. When the Director judges that it
did, he allows play to continue, reserving his right to assign
an adjusted score if the defenders were damaged by the play
so suggested.
G. Turning the Trick No player should turn his
card face down until all four players have played to the trick.
SECTION
TWO
IRREGULARITIES IN PROCEDURE
LAW 46
- INCOMPLETE OR ERRONEOUS CALL OF CARD FROM DUMMY
A. Proper Form for
Designating Dummy's Card When calling a card to be played
from dummy, declarer should clearly state both the suit and
the rank of the desired card.
B. Incomplete or Erroneous Call In case of an
incomplete or erroneous call by declarer of the card to be
played from dummy, the following restrictions apply (except
when declarer's different intention is incontrovertible):
1. Incomplete Designation of Rank If declarer, in playing
from dummy, calls "high", or words of like import, he is deemed
to have called the highest card: in fourth seat he may be
deemed to have called for the lowest winning card of the suit
indicated; if he directs dummy to win the trick, he is deemed
to have called the lowest winning card; if he calls "low",
or words of like import, he is deemed to have called the lowest.
2. Designates Suit but Not Rank If declarer designates
a suit but not a rank, he is deemed to have called the lowest
card of the suit indicated.
3. Designates Rank but Not Suit If declarer designates
a rank but not a suit: (a) In Leading Declarer is deemed to
have continued the suit in which dummy won the preceding trick,
provided there is a card of the designated rank in that suit.
(b) All Other Cases In all other cases, declarer must play
a card from dummy of the designated rank if he can legally
do so; but if there are two or more such cards that can be
legally played, declarer must designate which is intended.
4. Designates Card Not in Dummy If declarer calls a
card that is not in dummy, the call is void and declarer may
designate any legal card. 5. No Suit or Rank Designated
If declarer indicates a play without designating either a
suit or rank (as by saying, ""play anything'', or words of
like import), either defender may designate the play from
dummy.
LAW 47
- RETRACTION OF CARD PLAYED
A. To Comply with
Penalty A card once played may be withdrawn to comply
with a penalty (but a defender's withdrawn card may become
a penalty card, see Law 49).
B. To Correct an Illegal Play A played card
may be withdrawn to correct an illegal or simultaneous play
(see Law 58 for simultaneous
play; and, for defenders, see Law 49, penalty card).
C. To Change an Inadvertent Designation A played
card may be withdrawn without penalty after a change of designation
as permitted by Law 45C4(b).
D. Following Opponent's Change of Play After
an opponent's change of play, a played card may be withdrawn
without penalty (but see Law
62C2) to substitute another card for the one played.
E. Change of Play Based on Misinformation
1. Lead Out of Turn A lead out of turn may be retracted
without penalty if the leader was mistakenly informed by an
opponent that it was his turn to lead (LHO should not accept
the lead).
2. Retraction of Play (a) No One Has Subsequently Played
A player may retract the card he has played because of a mistaken
explanation of an opponent's call or play and before a corrected
explanation, but only if no card was subsequently played to
that trick. An opening lead may not be retracted after dummy
has faced any card. (b) One or More Subsequent Plays Made
When it is too late to correct a play, under (a) preceding,
Law 40C applies.
F. Illegal Retraction Except as provided in
A through E preceding, a card once played may not be withdrawn.
PART II
PENALTY CARD
LAW 48
- EXPOSURE OF DECLARER'S CARDS
A.
Declarer Exposes a Card Declarer is not subject to
penalty for exposing a card, and no card of declarer's or
dummy's hand ever becomes a penalty card. Declarer is not
required to play any card dropped accidentally.
B. Declarer Faces Cards
1. After Opening Lead Out of Turn When declarer faces
his cards after an opening lead out of turn, Law
54 applies.
2. At Any Other Time When declarer faces his cards
at any time other than immediately after an opening lead out
of turn, he may be deemed to have made a claim or concession
of tricks, and Law 68
then applies.
LAW 49 -
EXPOSURE OF A DEFENDER'S CARDS
Except in the normal course
of play or application of law, when a defender's card is in
a position in which his partner could possibly see its face,
or when a defender names a card as being in his hand, (penalty)
each such card becomes a penalty card (Law
50); but see the footnote to Law
68 when a defender has made a statement concerning
an uncompleted trick currently in progress.
LAW 50
- DISPOSITION OF PENALTY CARD
A card prematurely exposed
(but not led, see Law 57)
by a defender is a penalty card unless the Director designates
otherwise. The Director shall award an adjusted score, in
lieu of the rectifications below, when he deems that Law
72B1 applies.
A. Penalty Card Remains Exposed A penalty card
must be left face up on the table immediately before the player
to whom it belongs, until an alternate penalty has been selected.
B. Major or Minor Penalty Card? A single card
below the rank of an honour and exposed inadvertently (as
in playing two cards to a trick, or in dropping a card accidentally)
becomes a minor penalty card. Any card of honour rank, or
any card exposed through deliberate play (as in leading out
of turn, or in revoking and then correcting), becomes a major
penalty card; when one defender has two or more penalty cards,
all such cards become major penalty cards.
C. Disposition of Minor Penalty Card When a
defender has a minor penalty card, he may not play any other
card of the same suit below the rank of an honour until he
has first played the penalty card (however, he is entitled
to play an honour card instead). Offender's partner is not
subject to lead penalty, but information gained through seeing
the penalty card is extraneous, unauthorised (see Law
16A). D. Disposition of Major Penalty Card
When a defender has a major penalty card, both the offender
and his partner may be subject to restriction, the offender
whenever he is to play, the partner when he is to lead.
1. Offender to Play A major penalty card must be played
at the first legal opportunity, whether in leading, following
suit, discarding or trumping (the requirement that offender
must play the card is authorised information for his partner;
however, other information arising from facing of the penalty
card is unauthorised for partner). If a defender has two or
more penalty cards that can legally be played, declarer designates
which is to be played. The obligation to follow suit, or to
comply with a lead or play penalty, takes precedence over
the obligation to play a major penalty card, but the penalty
card must still be left face up on the table and played at
the next legal opportunity.
2. Offender's Partner to Lead When a defender has the
lead while his partner has a major penalty card, he may not
lead until declarer has stated which of the options below
is selected (if the defender leads prematurely, he is subject
to penalty under Law 49).
Declarer may choose: (a) Require or Forbid Lead of Suit to
require the defender to lead the suit of the penalty card,
or to prohibit15 him from leading that suit for as long as
he retains the lead (for two or more penalty cards, see Law
51); if declarer exercises this option, the card is
no longer a penalty card and is picked up. (b) No Lead Restriction
not to require or prohibit a lead, in which case the defender
may lead any card; the penalty card remains a penalty card.
LAW 51
- TWO OR MORE PENALTY CARDS
A. Offender to Play
If a defender has two or more penalty cards that can legally
be played, declarer designates which is to be played at that
turn.
B. Offender's Partner to Lead
1. Penalty Cards in Same Suit (a) Declarer Requires
Lead of That Suit When a defender has two or more penalty
cards in one suit, and declarer requires the defender's partner
to lead that suit, the cards of that suit are no longer penalty
cards and are picked up; the defender may make any legal play
to the trick. (b) Declarer Prohibits Lead of That Suit If
the declarer prohibits the lead of that suit, the defender
picks up every penalty card in that suit and may make any
legal play to the trick.
2. Penalty Cards in More Than One Suit (a) Declarer
Requires Lead of a Specified Suit When a defender has penalty
cards in more than one suit, declarer may require15 the defender's
partner to lead any suit in which the defender has a penalty
card (but B1(a) preceding then applies). (b) Declarer Prohibits
Lead of Specified Suits When a defender has penalty cards
in more than one suit, declarer may prohibit15 the defender's
partner from leading one or more of such suits; but the defender
then picks up every penalty card in every suit prohibited
by declarer and makes any legal play to the trick.
LAW 52 -
FAILURE TO LEAD OR PLAY A PENALTY CARD
A. Defender Fails
to Play Penalty Card When a defender fails to lead or
play a penalty card as required by Law
50, he may not, on his own initiative, withdraw any
other card he has played.
B. Defender Plays Another Card
1. Play of Card Accepted (a) Declarer May Accept Play
If a defender has led or played another card when required
by law to play a penalty card, declarer may accept such lead
or play. (b) Declarer Must Accept Play Declarer must accept
such lead or play if he has thereafter played from his own
hand or dummy. (c) Penalty Card Remains Penalty Card If the
played card is accepted under either (a) or (b) preceding,
the unplayed penalty card remains a penalty card. 2. Play
of Card Rejected Declarer may require the defender to
substitute the penalty card for the card illegally played
or led. Every card illegally led or played by the defender
in the course of committing the irregularity becomes a major
penalty card.
PART III
IRREGULAR LEADS AND PLAYS
SECTION ONE LEAD OUT OF TURN
LAW 53
- LEAD OUT OF TURN ACCEPTED
A. Lead Out of Turn
Treated as Correct Lead Any lead faced out of turn may
be treated as a correct lead. It becomes a correct lead if
declarer or either defender, as the case may be, accepts it
(by making a statement to that effect), or if the player next
in rotation plays to the irregular lead, but see Law
47E1. (If no acceptance statement or play is made,
the Director will require that the lead be made from the correct
hand.)
B. Wrong Defender Plays Card to Declarer's Irregular
Lead If the defender at the right of the hand from which
the lead out of turn was made plays16 to the irregular lead,
the lead stands and Law 57
applies.
C. Proper Lead Made Subsequent to Irregular Lead
If it was properly the turn to lead of an opponent of the
player who led out of turn, that opponent may make his proper
lead to the trick of the infraction without his card being
deemed played to the irregular lead. When this occurs, the
proper lead stands, and all cards played in error to this
trick may be withdrawn without penalty. (Law
16C2 applies to a defender.)
LAW 54
- FACED OPENING LEAD OUT OF TURN
When an opening lead is faced
out of turn, and offender's partner leads face down, the director
requires the face down lead to be retracted, and the following
sections apply.
A. Declarer Spreads His Hand After a faced opening
lead out of turn, declarer may spread his hand; he becomes
dummy, and dummy becomes declarer. If declarer begins to spread
his hand, and in doing so exposes one or more cards, he must
spread his entire hand.
B. Declarer Accepts Lead When a defender faces
the opening lead out of turn declarer may accept the irregular
lead as provided in Law 53,
and dummy is spread in accordance with Law
41.
1. Declarer Plays Second Card The second card to the
trick is played from declarer's hand.
2. Dummy Has Played Second Card If declarer plays the
second card to the trick from dummy, dummy's card may not
be withdrawn except to correct a revoke.
C. Declarer Must Accept Lead If declarer could
have seen any of dummy's cards (except cards that dummy may
have exposed during the auction and that were subject to Law
24), he must accept the lead.
D. Declarer Refuses Opening Lead When declarer
requires the defender to retract his faced opening lead out
of turn, Law 56 applies.
LAW 55 -
DECLARER'S LEAD OUT OF TURN
A. Declarer's Lead
Accepted If declarer has led out of turn from his or dummy's
hand, either defender may accept the lead as provided in Law
53, or require its retraction (after misinformation,
see Law 47E1).
B. Declarer Required to Retract Lead
1. Defender's Turn to Lead If declarer has led from
his or dummy's hand when it was a defender's turn to lead,
and if either defender requires him to retract such lead,
declarer restores the card led in error to the proper hand
without penalty.
2. Lead in Declarer's Hand or Dummy's If declarer has
led from the wrong hand when it was his turn to lead from
his hand or dummy's, and if either defender requires him to
retract the lead, he withdraws the card led in error. He must
lead from the correct hand.
C. Declarer Might Obtain Information When declarer
adopts a line of play that could have been based on information
obtained through the infraction, the Director may award an
adjusted score.
LAW 56
- DEFENDER'S LEAD OUT OF TURN
When declarer requires a defender
to retract his faced lead out of turn, the card illegally
led becomes a major penalty card, and Law
50D applies.
SECTION
TWO
OTHER IRREGULAR LEADS AND PLAYS
LAW 57
- PREMATURE LEAD OR PLAY BY DEFENDER
A.
Premature Play or Lead to Next Trick When a defender
leads to the next trick before his partner has played to the
current trick, or plays out of turn before his partner has
played, (penalty) the card so led or played becomes a penalty
card, and declarer selects one of the following options. He
may:
1. Highest Card require offender's partner to play
the highest card he holds of the suit led, or
2. Lowest Card require offender's partner to play the
lowest card he holds of the suit led, or
3. Card of Another Suit forbid offender's partner to
play a card of another suit specified by declarer.
B. Offender's Partner Cannot Comply with Penalty
When offender's partner is unable to comply with the penalty
selected by declarer, he may play any card, as provided in
Law 59.
C. Declarer Has Played from Both Hands before Irregularity
A defender is not subject to penalty for playing before his
partner if declarer has played from both hands, or if dummy
has played a card or has illegally suggested that it be played.
A singleton in dummy, or one of cards adjacent in rank of
the same suit, is not considered to be automatically played.
LAW 58
- SIMULTANEOUS LEADS OR PLAYS
A. Simultaneous
Plays by Two Players A lead or play made simultaneously
with another player's legal lead or play is deemed to be subsequent
to it.
B. Simultaneous Cards from One Hand If a player
leads or plays two or more cards simultaneously:
1. One Card Visible If only one card is visible, that
card is played; all other cards are picked up without penalty.
2. More Cards Visible If more than one card is visible,
the player designates the card he proposes to play; when he
is a defender, each other card exposed becomes a penalty card
(see Law 50).
3. After Visible Card Withdrawn After a player withdraws
a visible card, an opponent who subsequently played to that
card may withdraw his play and substitute another without
penalty (see Law 16C).
4. Error Not Discovered If the simultaneous play remains
undiscovered until both sides have played to the next trick,
Law 67 applies.
LAW 59
- INABILITY TO LEAD OR PLAY AS REQUIRED
A player may play any otherwise
legal card if he is unable to lead or play as required to
comply with a penalty, whether because he holds no card of
the required suit, or because he has only cards of a suit
he is prohibited from leading, or because he is obliged to
follow suit.
LAW 60
- PLAY AFTER AN ILLEGAL PLAY
A. Play of Card
after Irregularity
1. Forfeiture of Right to Penalise A play by a member
of the non-offending side after his RHO has led or played
out of turn or prematurely, and before a penalty has been
assessed, forfeits the right to penalise that offence.
2. Irregularity Legalised Once the right to penalise
has been forfeited, the illegal play is treated as though
it were in turn (but Law
53C applies to the player whose turn it was).
3. Other Penalty Obligations Remain If the offending
side has a previous obligation to play a penalty card, or
to comply with a lead or play penalty, the obligation remains
at future turns.
B. Defender Plays before Required Lead by Declarer
When a defender plays a card after declarer has been required
to retract his lead out of turn from either hand, but before
declarer has led from the correct hand, the defender's card
becomes a penalty card (Law
50).
C. Play by Offending Side before Assessment
of Penalty A play by a member of the offending side before
a penalty has been assessed does not affect the rights of
the opponents, and may itself be subject to penalty.
SECTION
THREE
THE REVOKE
LAW 61
- FAILURE TO FOLLOW
SUIT - INQUIRIES CONCERNING A REVOKE
A. Definition of
Revoke Failure to follow suit in accordance with Law
44 or failure to lead or play, when able, a card or
suit required by law or specified by an opponent in accordance
with an agreed penalty, constitutes a revoke (but see Law
59 when unable to comply).
B. Right to Inquire about a Possible Revoke
Declarer may ask a defender who has failed to follow suit
whether he has a card of the suit led (but a claim of revoke
does not automatically warrant inspection of quitted tricks
- see Law 66C). Dummy
may ask declarer (but see Law
43B2(b)). Defenders may ask declarer but, unless the
Zonal organisation so authorises, not one another.
LAW 62
- CORRECTION OF A REVOKE
A. Revoke Must Be
Corrected A player must correct his revoke if he becomes
aware of the irregularity before it becomes established.
B. Correcting a Revoke To correct a revoke,
the offender withdraws the card he played in revoking and
follows suit with any card.
1. Defender's Card A card so withdrawn becomes a penalty
card (Law 50) if
it was played from a defender's unfaced hand.
2. Declarer's or Dummy's Card, Defender's Faced Card
The card may be replaced without penalty if it was played
from declarer's or dummy's hand , or if it was a defender's
faced card.
C. Subsequent Cards Played to Trick
1. By Non-offending Side Each member of the non-offending
side may, without penalty, withdraw any card he may have played
after the revoke but before attention was drawn to it (see
Law 16C).
2. By Partner of Offender After a non-offender so withdraws
a card, the hand of the offending side next in rotation may
withdraw its played card, which becomes a penalty card if
the player is a defender (Law
16C).
D. Revoke on Trick Twelve
1. Must Be Corrected On the twelfth trick, a revoke,
even if established, must be corrected if discovered before
all four hands have been returned to the board.
2. Offender's Partner Had Not Played to Trick Twelve
If a revoke by a defender occurred before it was the turn
of his partner to play to the twelfth trick, and if offender's
partner has cards of two suits, (penalty) offender's partner
may not choose the play that could possibly have been suggested
by seeing the revoke card.
LAW 63
- ESTABLISHMENT OF A REVOKE
A. Revoke Becomes
Established A revoke becomes established:
1. Offending Side Leads or Plays to Next Trick when
the offender or his partner leads or plays to the following
trick (any such play, legal or illegal, establishes the revoke).
2. A Member of Offending Side Indicates a Lead or Play
when the offender or his partner names or otherwise designates
a card to be played to the following trick.
3. Member of Offending Side Makes a Claim or Concession
when a member of the offending side makes or acquiesces in
a claim or concession of tricks orally or by facing his hand
(or in any other fashion).
B. Attention Is Illegally Drawn When there has
been a violation of Law
61B, the revoker must substitute a legal card and
the penalty provisions of Law
64 apply as if the revoke had been established.
C. Revoke May Not Be Corrected Once a revoke
is established, it may no longer be corrected (except as provided
in Law 62D for a
revoke on the twelfth trick), and the trick on which the revoke
occurred stands as played (but see Law
43B2(b)).
LAW 64
- PROCEDURE AFTER ESTABLISHMENT OF A REVOKE
A. Penalty Assessed
When a revoke is established:
1. Offending Player Won Revoke Trick and the trick
on which the revoke occurred was won by the offending player,
(penalty) after play ceases, the trick on which the revoke
occurred plus one of any subsequent tricks won by the offending
side are transferred to the non-offending side.
2. Offending Player Did Not Win Revoke Trick and the
trick on which the revoke occurred was not won by the offending
player, then, if the offending side won that or any subsequent
trick, (penalty) after play ceases, one trick is transferred
to the non-offending side; also, if an additional trick was
subsequently won by the offending player with a card that
he could legally have played to the revoke trick, one such
trick is transferred to the non-offending side.
B. No Penalty Assessed The penalty for an established
revoke does not apply:
1. Offending Side Fails to Win Revoke Trick or Subsequent
Trick if the offending side did not win either the revoke
trick or any subsequent trick.
2. Second Revoke in Same Suit by Offender to a subsequent
revoke in the same suit by the same player.
3. Revoke by Failure to Play a Faced Card if the revoke
was made in failing to play any card faced on the table or
belonging to a hand faced on the table, including a card from
dummy's hand
4. After Non-offending Side Calls to Next Deal if attention
was first drawn to the revoke after a member of the non-offending
side has made a call on the subsequent deal.
5. After Round Has Ended if attention was first drawn
to the revoke after the round has ended.
6. Revoke on Twelfth Trick to a revoke on the twelfth
trick.
C. Director Responsible for Equity When, after
any established revoke, including those not subject to penalty,
the Director deems that the non-offending side is insufficiently
compensated by this Law for the damage caused, he shall assign
an adjusted score.
PART IV
TRICKS
LAW 65
- ARRANGEMENT OF TRICKS
A.
Completed Trick When four cards have been played to
a trick, each player turns his own card face down near him
on the table.
B. Keeping Track of the Ownership of Tricks
1. Tricks Won If the player's side has won the
trick, the card is pointed lengthwise toward his partner.
2. Tricks Lost If the opponents have won the trick,
the card is pointed lengthwise toward the opponents.
C. Orderliness Each player arranges his own
cards in an orderly overlapping row in the sequence played,
so as to permit review of the play after its completion, if
necessary to determine the number of tricks won by each side
or the order in which the cards were played.
D. Agreement on Results of Play A player should
not disturb the order of his played cards until agreement
has been reached on the number of tricks won. A player who
fails to comply with the provisions of this Law jeopardises
his right to claim ownership of doubtful tricks or to claim
a revoke.
LAW 66 -
INSPECTION OF TRICKS
A. Current Trick
So long as his side has not led or played to the next
trick, declarer or either defender may, until he has turned
his own card face down on the table, require that all cards
just played to the trick be faced.
B. Own Last Card Until a card is led to the
next trick, declarer or either defender may inspect, but not
expose, his own last card played.
C. Quitted Tricks Thereafter, until play ceases,
quitted tricks may not be inspected (except at the Director's
specific instruction; for example, to verify a claim of a
revoke).
D. After the Conclusion of Play After play ceases,
the played and unplayed cards may be inspected to settle a
claim of a revoke, or of the number of tricks won or lost;
but no player should handle cards other than his own. If,
after such a claim has been made, a player mixes his cards
in such a manner that the Director can no longer ascertain
the facts, the Director shall rule in favour of the other
side.
LAW 67
- DEFECTIVE TRICK
A. Before Both Sides
Play to Next Trick When a player has omitted to play to
a trick, or has played too many cards to a trick, the error
must be rectified if attention is drawn to the irregularity
before a player on each side has played to the following trick.
1. Player Failed to Play Card To rectify omission to
play to a trick, the offender supplies a card he can legally
play.
2. Player Contributed Too Many Cards To rectify the
play of too many cards to a trick, Law
45E (Fifth Card Played to a Trick) or Law
58B (Simultaneous Cards from One Hand) shall be applied.
B. After Both Sides Play to Next Trick |