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30 March 2000

History and Basics

History

Cribbage is one of the earliest and most enduring of the Classic Card Games. Although there is some myth as to the origin of the game, its creation is generally credited to an Englishman, Sir John Suckling (1609-1642). Cribbage was known as "Noddy" prior to the modification of the rules by Sir John. He was a very wealthy man, inheriting a small fortune at the age of eighteen. Travels throughout Europe helped to broaden Sir John's repertoire, and he was regarded as the foremost cardplayer of his time. In 1630, he was knighted by the King, but fell from grace several years later.

In 1641, he was involved in a conspiracy to save a friend who was jailed in the Tower of London. The plan failed and Sir John had to flee England for the Continent. Unable to return to his beloved country, he ended his life a year later, at the age of 33. The game of Cribbage is his legacy.

Rules

The Rules of the game are quite simple, and can be mastered in 30 minutes. I suggest strongly that you refer to any of several outstanding texts on the game or the Internet Site (www.pagat.com) The most popular variation of the game is two-handed, although partnership and 3-handed formats have many devotees. All that is required is a standard 52-card deck and a Cribbage board. (Score can also be kept manually with a pencil and paper if a board is not available.)

The object of the game is to be the first player to score 121 points (4 streets plus one point on a standard board). Cards are ranked from the Ace (low) in order to the King (high). Players "cut" cards to determine the first dealer (low card wins). Each player receives six cards, alternately.

The "Crib":
Each player selects two of his six cards, and discards them face down to the dealer's right. The dealer does the same, and these four cards form an extra hand. As the deal alternates, the Crib does the same. The player who wins the first Crib has an advantage, but this may be offset later on the game if the score is close.

The Starter:
When the Crib has been completed and put away for the dealer's later use, the other player now cuts the undealt deck and that card is placed face-on top of the pack. (A cut of a Jack results in a bonus of two points for the dealer).

The Play:
The non-dealer selects any card from his hand and places said card face up on the table - announcing it value. Face cards are tens, spot cards are numercially valued, and the Ace is always one. Play alternates one card at a time. The total can never exceed 31; otherwise his opponent scores one point for a "go". Points are scored rapidly in various combinations including fifteens, pairs, runs, etc. (See table below). When the hand is played out, its value (including the starter card) is pegged for each player. (The non-dealer always has the first count.) Then the dealer counts his hand and his crib in succession.

SCORING VALUES
One Pair2 Points
"Fifteens"2 Points
Three of a Kind6 Points
Three of a Kind6 Points
Runs of three or more cards 1 Point (for each card)
Four of a Kind 12 Points
Flush (4 cards in same suit) 4 Points
Flush (5 cards in same suit) 5 Points
Jack of same suit as Starter (Nibs) 1 Point

Of course, there are many elaborate combinations involving double three and four card runs, as well as triple runs, and quadruple runs. Remember fifteens are the result of any card combinations adding up to fifteen at the time. And reaching the exact total of 31 during the play of the hand results in a 2 point bonus. There is a lot of action during the play of every hand!

There are many scoring combinations with five cards during the counting phase of the hand. A lot of solid 4-card hands are dramatically improved by the Starter card. However, experience has shown that the player who pegs consistently and discards correctly wins more often than the player who relies on the luck of the deal or "cuts". Some of the more common hands (including the starter) are listed below:

FIVE CARDS TOTAL POINTS
1-4-4-4-10 12 Points
2-2-4-9-9 12 Points
3-3-6-9-9 14 Points
J-Q-Q-Q-K 15 Points
1-1-2-2-3 16 Points
2-2-3-3-4 16 Points
3-4-4-4-5 17 Points
5-5-J-Q-K 18 Points
6-6-7-7-8 20 Points
7-7-7-8-8 20 Points
4-5-6-6-6 21 Points
7-7-8-8-9 24 Points

Then there is the "Grand Daddy" of them all, the 29 (highest) hand possible - four fives and the right Jack!

Cribbage is a terrific, fast paced game with lots of strategy and technique. In future columns we will explore the skill aspects of the game.

In the meantime, keep on playing!

- Joe Andrews



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