| Adjusted
Score |
|
An arbitrary
score awarded by the Director (see Law
12). It is either "artificial" or "assigned". |
|
|
1) |
An artificial
adjusted score is one awarded in lieu of a result because no result
can be obtained or estimated for a particular deal (e.g., when an
irregularity prevents play of a deal). |
|
|
2) |
An assigned
adjusted score is awarded to one side, or to both sides, to be the
result of the deal in place of the result actually obtained after
an irregularity. |
| Alert |
|
A notification,
whose form may be specified by a sponsoring organisation, to the effect
that opponents may be in need of an explanation. |
| Auction |
1) |
The process
of determining the contract by means of successive calls. |
| |
2) |
The aggregate
of calls made (see Law 17E). |
| Bid |
|
An undertaking
to win at least a specified number of odd tricks in a specified denomination. |
| Board
|
1) |
A duplicate
board as described in Law 2. |
| |
2) |
The four
hands as originally dealt and placed in a duplicate board for play
during that session. |
| Call |
|
Any bid,
double, redouble or pass. |
| Contestant
|
|
In an individual
event, a player; in a pair event, two players playing as partners
throughout the event; in a team event, four or more players playing
as team-mates. |
| Contract |
|
The undertaking
by declarer's side to win, at the denomination named, the number of
odd tricks specified in the final bid, whether undoubled, doubled
or redoubled. |
| Convention |
1) |
A call that,
by partnership agreement, conveys a meaning other than willingness
to play in the denomination named (or in the last denomination named),
or high-card strength or length (three cards or more) there. However,
an agreement as to overall strength does not make a call a convention. |
| |
2) |
Defender's
play that serves to convey a meaning by agreement rather than inference.
|
| Deal
|
1) |
The distribution
of the pack to form the hands of the four players. |
| |
2) |
The cards
so distributed considered as a unit, including the auction and play
thereof.
Declarer - The player who, for the side that makes the
final bid, first bid the denomination named in the final bid. He becomes
declarer when the opening lead is faced (but see Law
54A when the opening lead is made out of turn). |
| Defender |
|
An opponent
of (presumed) declarer. |
| Denomination |
|
The suit
or no trump specified in a bid. |
| Director |
|
A person
designated to supervise a duplicate bridge contest and to apply these
Laws. |
| Double |
|
A call over
an opponent's bid increasing the scoring value of fulfilled or defeated
contracts (see Law 19 and
Law 77). |
| Dummy
|
1) |
Declarer's
partner. He becomes dummy when the opening lead is faced. |
| |
2) |
Declarer's
partner's cards, once they are spread on the table after the opening
lead. |
| Event |
|
A contest
of one or more sessions. |
| Follow
Suit |
|
Play a card
of the suit that has been led. |
| Game |
|
100 or more
trick points scored on one deal. |
| Hand
|
|
The cards
originally dealt to a player, or the remaining portion thereof. |
| Honour
|
|
Any Ace,
King, Queen, Jack or 10. International Matchpoint (IMP) - A unit of
scoring awarded according to a schedule established in Law
78B. |
| Irregularity |
|
A deviation
from the correct procedures set forth in the Laws. |
| Lead |
|
The first
card played to a trick. |
| LHO |
|
Left-hand
opponent. |
| Matchpoint
|
|
A unit of
scoring awarded to a contestant as a result of comparison with one
or more other scores. |
| Odd
Trick |
|
Each trick
to be won by declarer's side in excess of six. |
| Opening
Lead |
|
The card
led to the first trick. |
| Opponent |
|
A player
of the other side; a member of the partnership to which one is opposed. |
| Overtrick |
|
Each trick
won by declarer's side in excess of the contract. |
| Pack
|
|
The 52 playing
cards with which the game of Contract Bridge is played. |
| Partner |
|
The player
with whom one plays as a side against the other two players. |
| Partscore |
|
90 or fewer
trick points scored on one deal. |
| Pass |
|
A call specifying
that a player does not, at that turn, elect to bid, double or redouble. |
| Play |
1) |
The contribution
of a card from one's hand to a trick, including the first card, which
is the lead. |
| |
2) |
The aggregate
of plays made. |
| |
3) |
The period
during which the cards are played. |
| |
4) |
The aggregate
of the calls and plays on a board. |
| Premium
Points |
|
Any points
earned other than trick points (see Law
77). |
| Psychic
Call |
|
A deliberate
and gross misstatement of honour strength or suit length. |
| Rectification |
|
Adjustment
made to permit the auction or play to proceed as normally as possible
after an irregularity has occurred. |
| Redouble |
|
A call over
an opponent's double, increasing the scoring value of fulfilled or
defeated contracts (see Law 19
and Law 77). |
| Revoke |
|
The play
of a card of another suit by a player who is able to follow suit or
to comply with a lead penalty. |
| RHO |
|
Right-hand
opponent. |
| Rotation |
|
The clockwise
order in which the deal and the right to call or play progress. |
| Round |
|
A part of
a session played without progression of players. |
| Session
|
|
An extended
period of play during which a number of boards, specified by the sponsoring
organisation, is scheduled to be played. |
| Side |
|
Two players
who constitute a partnership against the other two players. |
| Slam |
|
A contract
to win six odd tricks (called Small Slam), or to win seven odd tricks
(called Grand Slam). |
| Suit |
|
One of four
groups of cards in the pack, each group comprising thirteen cards
and having a characteristic symbol: spades ( ),
hearts ( ),
diamonds ( ),
clubs ( ).
|
| Team |
|
Two or more
pairs playing in different directions at different tables, but for
a common score (applicable regulations may permit teams of more than
four members). |
| Trick |
|
The unit
by which the outcome of the contract is determined, regularly consisting
of four cards, one contributed by each player in rotation, beginning
with the lead. |
| Trick
Points |
|
Points scored
by declarer's side for fulfilling the contract (see Law
77). |
| Trump
|
|
Each card
of the suit, if any, named in the contract. |
| Turn |
|
The correct
time at which a player may call or play. |
| Undertrick
|
|
Each trick
by which declarer's side falls short of fulfilling the contract (see
Law 77). |
| Vulnerability
|
|
The conditions
for assigning premiums and undertrick penalties (see Law
77). |